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Light Shape 2D

An optimized 2D lighting tool for Godot 4. Design complex light shapes with gizmos and bake them into textures.

How to Use

  1. Setup: Add a PointLightShape2D node.
  2. Design: Use viewport handles to shape the light.
  3. Save: Save to disk to create a permanent .res asset in addons/light_shape_2d/baked_lights/.

The light shape can not be controlled in the runtime. It only creates a light texture inside the editor for a convenient and optimized workflow.


Author: Batuhan Dikmen | License: MIT

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An optimized 2D lighting tool for Godot 4. Design complex light shapes with gizmos and bake them into textures.

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