An optimized 2D lighting tool for Godot 4. Design complex light shapes with gizmos and bake them into textures.
- Setup: Add a
PointLightShape2Dnode. - Design: Use viewport handles to shape the light.
- Save: Save to disk to create a permanent .res asset in
addons/light_shape_2d/baked_lights/.
The light shape can not be controlled in the runtime. It only creates a light texture inside the editor for a convenient and optimized workflow.
Author: Batuhan Dikmen | License: MIT