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TimeRamp

"Time waits for no one. Neither does the difficulty."
Dynamic Risk of Rain 2-style difficulty for Minecraft 1.21 – 1.21.10

Stars Downloads Paper 1.21 Purpur


🔥 What is this?

A plugin that transforms vanilla Minecraft into a true roguelike with scaling difficulty:

  • The difficulty coefficient grows every minute.
  • Slaying bosses and elite mobs significantly accelerates the scaling.
  • Player death resets a portion of the progress.
  • Everything scales: mob health, damage, speed, elite spawn rates, and frequency.

The HUD displays the current coefficient and "Insanity Level":

Drizzle → Rain → Monsoon → HAHAHAHA → I'M ALREADY DEAD

Perfect for hardcore playthroughs, speedruns, and servers looking for constant tension.


⚙️ How it works (In short)

coeff = (base + minutes × timeRate + eventBonus)
      × stageFactor
      × playerCountFactor
  • eventBonus → +0.5…2.0 for a boss, +0.2…0.8 for an elite mob.
  • player death → −0.8…−1.5 (configurable).
  • player count → non-linear scaling for higher player counts.

Everything is fully customizable in config.yml.


✨ Key Features

  • Time-based difficulty scaling (inspired by RoR2).
  • Event-driven reactions: Bosses / Elites / Deaths.
  • Dynamic scaling based on player count.
  • Sleek HUD with difficulty tier names.
  • Attribute-only modifications (no new entities or items required).
  • Fully standalone plugin (no dependencies).
  • Supports Paper / Purpur / Folia 1.21–1.21.10.

📸 Screenshots

Difficulty Gameplay 1 Difficulty Gameplay 2

🚀 Setup (30 seconds)

  1. Download the latest version → TimeRamp.jar.
  2. Drop it into your plugins folder.
  3. Restart your server.
  4. Open and configure plugins/TimeRamp/config.yml.
  5. Run the command:
/difadmin reload
  1. Done. The clock is already ticking.

Good luck. The timer has started.

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Dynamic Risk of Rain 2-style difficulty for Minecraft 1.21 – 1.21.10

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