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[Gastown] Convoy dependency resolution dispatches beads before dependencies are closed #3436

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Description

@kilo-code-bot

What happened?

Bug Description

When dispatching beads in a convoy with depends_on dependencies, the reconciler dispatches beads before their dependencies are actually closed.

Reproduction

Create a convoy with a serial dependency chain:

  • Task 0: no dependencies
  • Task 1: depends_on [0]
  • Task 2: depends_on [1]
  • Task 3: depends_on [2]

After Task 0 completes, both Task 1 AND Task 2 (or Task 3) get dispatched simultaneously, instead of waiting for Task 1 to close before dispatching Task 2.

Expected Behavior

Beads should only be dispatched when ALL their depends_on dependencies have status "closed" (merged).

Actual Behavior

Beads are dispatched as soon as any dependency is closed, not when ALL dependencies are closed. The dependency resolution loop in the reconciler doesn't properly track which beads are ready vs blocked.

Impact

This breaks convoy planning entirely — any serial dependency chain fails because downstream beads start before their prerequisites are ready, causing merge conflicts and polecat failures.

Affected Code

The reconciler's dispatchPendingConvoyTasks / dispatchConvoy logic (closed-source town-governor reconciler).

Area

Agent Dispatch / Scheduling

Context

  • Town ID: 539e8ed6-15e5-46f9-a8df-26958f5641e9
  • Agent: Mayor (c7cdd5fd-a149-4d4b-9ffa-394bdc651bd6)
  • Rig ID: 566e5ebd-67bf-4f25-9975-efc71b5ffbf2

Filed automatically by the Mayor via gt_report_bug.

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