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Unity-URP_Example

There are some shading and effect made with URP pipeline in this repository


Realtime Refraction

Features:

  • DepthViewNormal (Cull: Front Set_UVToView: true)
  • Opaque Texture

by the mesh's thickness(back depthNormal) to calc approximate focus

image


Furry

Features:

  • FurryObjectRenderer (LayerMask assign)

image
image


GPU Instancing Grass(10W grass in this demo)

No culling (TODO: cull by compute shader or quadtree)

image


Screen effects

  • Ground Truth Ambient Occlusion:

image
image

  • Temporal Anti-Aliasing:

image
image

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