Features:
- DepthViewNormal (Cull: Front Set_UVToView: true)
- Opaque Texture
by the mesh's thickness(back depthNormal) to calc approximate focus
Features:
- FurryObjectRenderer (LayerMask assign)
No culling (TODO: cull by compute shader or quadtree)
- Ground Truth Ambient Occlusion:
- Temporal Anti-Aliasing:







