- [x] **Friendly Health over time** - [x] Change legend → `fu1`, `fu2`, …, `sum_fh` - [x] **Enemy Health over time** - [x] Change legend → `eu1`, `eu2`, …, `sum_eh` - [ ] **Health/Kill Reward over time** - [ ] ➕ Add new graph showing rewards based on friendly/enemy HP changes - [ ] Legend: - 🟦 **Blue:** positive reward for enemy HP loss - 🟧 **Orange:** negative reward for friendly HP loss - 🟩 **Green:** overall (sum of above) - [ ] Center y-axis around 0 - [x] **Navigation Reward over time** - [x] Rename to `Navigation Distance Reward over time` - [x] Change legend → `fu1`, `fu2` - [x] **Combat Reward over time** - [x] Rename to `Combat Distance Reward over time` - [x] Change legend → `eu1`, `eu2` - [x] **Rewards over time / Rewards over time (decomposed)** - [x] Merge or delete duplicate → `Overall Navigation vs Overall Combat` - [ ] Plot shows terminal rewards: - Solid line for combat = distance + HP + kill + terminal - Solid line for navigation = distance + terminal - [x] Center y-axis around 0 - [ ] Adjust for large terminal reward scaling - [x] **Predicted vs Actual** - [x] Rename to `Actual vs Agent Estimate Reward over time` - [x] Legend → `env reward`, `agent estimate` - [x] No unit-level data - [x] **Units over time** - [x] Rename to `Actions stacked over time` - [x] Y-axis → count of units - [x] Legend → colors represent actions - [x] **Per Unit Actions over time** - [x] Add legend → colors represent actions - [x] **Environment reward vs value estimate** - [x] 🗑️ Delete this graph - [x] **Clustering graphs** - [x] 🗑️ Delete all clustering-related graphs - [ ] **Update ingestion schema** - [ ] Modify schema to support new graph structure (e.g., `health_kill_reward`, `overall_nav_vs_combat`)
Friendly Health over time
fu1,fu2, …,sum_fhEnemy Health over time
eu1,eu2, …,sum_ehHealth/Kill Reward over time
Navigation Reward over time
Navigation Distance Reward over timefu1,fu2Combat Reward over time
Combat Distance Reward over timeeu1,eu2Rewards over time / Rewards over time (decomposed)
Overall Navigation vs Overall CombatPredicted vs Actual
Actual vs Agent Estimate Reward over timeenv reward,agent estimateUnits over time
Actions stacked over timePer Unit Actions over time
Environment reward vs value estimate
Clustering graphs
Update ingestion schema
health_kill_reward,overall_nav_vs_combat)