Skip to content

Graph Update & Cleanup Tasks #82

@SouravPanda11

Description

@SouravPanda11
  • Friendly Health over time

    • Change legend → fu1, fu2, …, sum_fh
  • Enemy Health over time

    • Change legend → eu1, eu2, …, sum_eh
  • Health/Kill Reward over time

    • ➕ Add new graph showing rewards based on friendly/enemy HP changes
    • Legend:
      • 🟦 Blue: positive reward for enemy HP loss
      • 🟧 Orange: negative reward for friendly HP loss
      • 🟩 Green: overall (sum of above)
    • Center y-axis around 0
  • Navigation Reward over time

    • Rename to Navigation Distance Reward over time
    • Change legend → fu1, fu2
  • Combat Reward over time

    • Rename to Combat Distance Reward over time
    • Change legend → eu1, eu2
  • Rewards over time / Rewards over time (decomposed)

    • Merge or delete duplicate → Overall Navigation vs Overall Combat
    • Plot shows terminal rewards:
      • Solid line for combat = distance + HP + kill + terminal
      • Solid line for navigation = distance + terminal
    • Center y-axis around 0
    • Adjust for large terminal reward scaling
  • Predicted vs Actual

    • Rename to Actual vs Agent Estimate Reward over time
    • Legend → env reward, agent estimate
    • No unit-level data
  • Units over time

    • Rename to Actions stacked over time
    • Y-axis → count of units
    • Legend → colors represent actions
  • Per Unit Actions over time

    • Add legend → colors represent actions
  • Environment reward vs value estimate

    • 🗑️ Delete this graph
  • Clustering graphs

    • 🗑️ Delete all clustering-related graphs
  • Update ingestion schema

    • Modify schema to support new graph structure (e.g., health_kill_reward, overall_nav_vs_combat)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions