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HDR Nits - peak brightness, only two options to choose: 1000 nits and 2000 nits.
No options to adjust screen brightness or UI, exposure seems to be around 400 nits during the nighttime, UI is locked to 300 nits
Review:
It seems to be using a new default way of handling HDR in Unreal Engine, which is to invert the SDR image with Gamma 2.4 and ACES2 to the chosen peak brightness. It's basically better AutoHDR/RTX HDR, and by better I mean it has access to the higher bit depth from the start. Also, the typical UE gamut expansion is in full effect here.
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Technical Info:
HDR Settings:
HDR Nits- peak brightness, only two options to choose: 1000 nits and 2000 nits.Review:
It seems to be using a new default way of handling HDR in Unreal Engine, which is to invert the SDR image with Gamma 2.4 and ACES2 to the chosen peak brightness. It's basically better AutoHDR/RTX HDR, and by better I mean it has access to the higher bit depth from the start. Also, the typical UE gamut expansion is in full effect here.
Comparisons
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In order to view them correctly on Windows, you must use a Chromium browser with Windows HDR enabled and the brightness slider set to the value of 31
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