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this is not listed in the game codex |
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Technical Info:
HDR Settings:
CONTRAST- values range from -50 to +50, default is 0BRIGHTNESS- exposure, values range from -50 to +50, default is 0HDR- peak brightness, values range from 300 nits to 2000 nits, default value is chosen based on the EDID/OS calibration.Review:
Seems to be very vanilla Unreal HDR, except for the LUTs that apparently are generated in HDR and use Wide Color Gamut. This also raises the question regarding the gamma mismatch, as SDR looks rather crushed, this has been often the case as of late. The UI is definitely mismatched though, since you can see the nasty banding in the main menu.
It's not terrible, but still, very meh.
Comparisons
Warning
In order to view them correctly on Windows, you must use a Chromium browser with Windows HDR enabled and the brightness slider set to the value of 31
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