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(Big thanks to Umer for the screenshots capture and the overall help!)
Technical Info:
Custom Engine
Defaults to the peak brightness provided by EDID/OS calibration
No apparent sRGB/G2.2 EOTF mismatch in HDR
HDR Settings:
Brightness - exposure, values range from 0 to 100, default value is 50
Note
Doesn't seem to scale linearly; default value is close to the 320 nits SDR Gamma 2.4
Contrast - self-explanatory, values range from 0 to 100, default value is 50
Review:
Looks rather similar to the previous Insomniac output (excluding whatever changes Nixxes did when porting the games to PC), which is a good thing, as HDR presentation on consoles in those games was top-shelf stuff at the time.
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(Big thanks to Umer for the screenshots capture and the overall help!)
Technical Info:
HDR Settings:
Brightness- exposure, values range from 0 to 100, default value is 50Note
Doesn't seem to scale linearly; default value is close to the 320 nits SDR Gamma 2.4
Contrast- self-explanatory, values range from 0 to 100, default value is 50Review:
Looks rather similar to the previous Insomniac output (excluding whatever changes Nixxes did when porting the games to PC), which is a good thing, as HDR presentation on consoles in those games was top-shelf stuff at the time.
According to Insomniac's Head of Technology, Mike Fitzgerald, Wolverine is their first game to internally use the HDR BT.2020 color space instead of SDR Rec. 709. Sadly, he doesn't go into details on what that exactly means, as there is more than one way to get WCG, but the point is that colors be popping.
Overall, another solid effort.
Comparisons
Warning
In order to view them correctly on Windows, you must use a Chromium browser with Windows HDR enabled and the brightness slider set to the value of 31
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