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No options outside SDR Gamma Control, which goes from 0.80 to 1.20; the default is 1.00.
Review:
As stock as you can get. But honestly... it seems to be working better than expected?
All the usual UE caveats apply, so if the game uses any LUTs for color grading, they will not apply in HDR. Prerendered cinematics are decoded incorrectly, resulting in the 10k white and oversaturated colors, though outside the studio cards and intro, all cutscenes seem real-time. It's probably mismatched (though HDR can still get pretty dark, as seen in the shots below), but from the little I've seen so far, it doesn't look too bad. Magic of good art direction, I guess.
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Technical Info:
HDR Settings:
No options outside SDR Gamma Control, which goes from 0.80 to 1.20; the default is 1.00.
Review:
As stock as you can get. But honestly... it seems to be working better than expected?
All the usual UE caveats apply, so if the game uses any LUTs for color grading, they will not apply in HDR. Prerendered cinematics are decoded incorrectly, resulting in the 10k white and oversaturated colors, though outside the studio cards and intro, all cutscenes seem real-time. It's probably mismatched (though HDR can still get pretty dark, as seen in the shots below), but from the little I've seen so far, it doesn't look too bad. Magic of good art direction, I guess.
Comparisons
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In order to view them correctly on Windows, you must use a Chromium browser with Windows HDR enabled and the brightness slider set to the value of 31
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