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v0.1.0

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@KongGithubDev KongGithubDev released this 31 May 19:49

Initial Release

Key Features

  • Custom Routing Engine — A*-based pathfinding on a pre-compiled road network graph with DLC filtering, ferry detection, and yard navigation.
  • Alternative Routes — Edge-exclusion algorithm computes a secondary path; tap to switch between routes with time/distance comparison.
  • Live Traffic Layer — Real-time TruckersMP traffic congestion displayed as a color-coded overlay on the map and a progress bar along your active route.
  • Traffic-Adjusted ETA — ETA dynamically updates based on current speed and live TruckersMP traffic data.
  • Real-Time Telemetry — Connects via WebSocket to SCS Telemetry SDK for live truck position, speed, heading, job info, and game time.
  • Auto Day/Night Theme — UI and map brightness automatically follow in-game time.
  • Auto-Zoom on Turns — Camera pitches and zooms when approaching complex intersections.
  • Voice Guidance — Configurable audio alerts for overspeeding, upcoming turns (1 km / 200 m), and traffic.
  • Floating Speedometer — Minimal speed widget with speed limit badge that glows red on overspeed.
  • Rerouting — Automatic deviation detection with animated feedback and route recalculation.
  • Glassmorphism UI — Translucent, blurred interface with smooth transitions.
  • Cross-Platform — Web (any browser), Android (APK), and desktop (Electron).

Bug Fixes & Improvements

  • Settings mutation bug fixed (factory function pattern)
  • ATS coordinate conversion corrected (ETS2 factor replaced)
  • UK scale factor added to geo-to-game conversion
  • Web Worker lifecycle issues resolved (race condition, silent failures, try/catch)
  • Telemetry stop-reconnect loop fixed
  • MapLibre PMTiles protocol properly cleaned up on unmount
  • Event listener and RAF leaks fixed in camera and sheet components
  • ETA calculation now uses real-world hours throughout the pipeline
  • Various unused imports removed