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java-libGDX

Collections of Java libGDX projects for learning purposes

Extensions

Projects & Repos

Tutorials & Courses

Scene | Stage

Assets

Music

  • opengameart

  • CC0 (public domain)

  • CC-BY, CC-BY-SA, OGA-BY, or GPL/LGPL — giving varying levels of requirement (usually attribution, or “share alike”)

✅ Best Practices When Using OpenGameArt

  1. Check the license for each asset
    Always verify that the license allows commercial use and note any obligations
    (e.g., attribution or share-alike).

  2. Record attribution details
    Save the following for every asset you use:

    • Name of the asset
    • Author/creator
    • License type
    • Link to the original source
      This makes it easier to include proper credits in your game.
  3. Prefer safe licenses
    Use assets under CC0, OGA-BY, or CC-BY (with attribution)
    for the simplest usage in both commercial and closed-source projects.

  4. Be cautious with GPL / CC-BY-SA

    • ShareAlike (SA): requires derivatives to use the same license.
    • GPL: often conflicts with closed-source or proprietary games.
      Use only if you fully understand the implications.
  5. Bundle license info with your game
    Include a file or folder in your game distribution listing:

    • All used assets
    • Their licenses
    • Full license texts (if required)
      This keeps everything transparent and legally safe.

⚠️ Caveats & What to Watch Out For

  • License matters per asset
    Just because the site is “free assets” doesn’t mean every piece is CC0.
    Each upload has its own license.

  • CC-BY / CC-BY-SA / OGA-BY require attribution

    • CC-BY: You must credit the original creator.
    • CC-BY-SA: In addition to attribution, derivatives must carry the same license.
    • OGA-BY: Similar to CC-BY but removes certain technical restrictions.
  • GPL-licensed assets are tricky
    GPL is designed for software, not art.
    Using GPL assets in a non-GPL (closed-source) game can create licensing conflicts.

  • Technical restriction clauses
    Some licenses (like CC-BY) include clauses against DRM or technical limitations.
    OGA-BY was created to avoid these issues.

  • Safe choices for commercial games
    Stick with CC0, OGA-BY, or CC-BY (with proper attribution)
    to avoid complications.