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49 changes: 26 additions & 23 deletions MiniDebug.cs
Original file line number Diff line number Diff line change
Expand Up @@ -84,42 +84,42 @@ public void Update()
GameManager.instance.cameraCtrl.camTarget.transform.position = new Vector3(HeroController.instance.transform.position.x, HeroController.instance.transform.position.y, GameManager.instance.cameraCtrl.camTarget.transform.position.z);
GameManager.instance.cameraCtrl.transform.position = new Vector3(HeroController.instance.transform.position.x, HeroController.instance.transform.position.y, GameManager.instance.cameraCtrl.transform.position.z);
}
PlayerData instance = PlayerData.instance;
HeroController instance2 = HeroController.instance;
GameManager instance3 = GameManager.instance;
pd = PlayerData.instance;
hc = HeroController.instance;
gm = GameManager.instance;
if (Input.GetKeyDown(KeyCode.O))
{
this.SavePos.y = instance2.gameObject.transform.position.y;
this.SavePos.x = instance2.gameObject.transform.position.x;
this.SaveScene = instance3.GetSceneNameString();
this.SaveDeathstate = instance.soulLimited;
this.SaveShadePos.x = instance.shadePositionX;
this.SaveShadePos.y = instance.shadePositionY;
this.SaveShadeScene = instance.shadeScene;
this.SaveHealth = instance.health;
this.SaveGeo = instance.geo;
this.SavePos.y = hc.gameObject.transform.position.y;
this.SavePos.x = hc.gameObject.transform.position.x;
this.SaveScene = gm.GetSceneNameString();
this.SaveDeathstate = pd.soulLimited;
this.SaveShadePos.x = pd.shadePositionX;
this.SaveShadePos.y = pd.shadePositionY;
this.SaveShadeScene = pd.shadeScene;
this.SaveHealth = pd.health;
this.SaveGeo = pd.geo;
this.SaveMade = true;
}
if (Input.GetKeyDown(KeyCode.L) && this.SaveMade)
{
instance3.ChangeToScene(this.SaveScene, "", 0f);
gm.ChangeToScene(this.SaveScene, "", 0f);
this.cameraFollow = true;
instance3.ResetSemiPersistentItems();
instance.soulLimited = this.SaveDeathstate;
instance.geo = this.SaveGeo;
while (instance.health < this.SaveHealth)
gm.ResetSemiPersistentItems();
pd.soulLimited = this.SaveDeathstate;
pd.geo = this.SaveGeo;
while (pd.health < this.SaveHealth)
{
instance2.TakeHealth(1);
hc.TakeHealth(1);
}
while (instance.health < this.SaveHealth)
while (pd.health < this.SaveHealth)
{
instance2.AddHealth(1);
hc.AddHealth(1);
}
if (this.SaveDeathstate)
{
instance.shadePositionX = this.SaveShadePos.x;
instance.shadePositionY = this.SaveShadePos.y;
instance.shadeScene = this.SaveShadeScene;
pd.shadePositionX = this.SaveShadePos.x;
pd.shadePositionY = this.SaveShadePos.y;
pd.shadeScene = this.SaveShadeScene;
}
}
}
Expand Down Expand Up @@ -283,4 +283,7 @@ public static ModCheats instance

// Token: 0x04003819 RID: 14361
public string SaveScene;
private PlayerData pd { get; set; }
private HeroController hc { get; set; }
private GameManager gm { get; set; }
}