docs(engine-status): update implementation tracker to 100% completion
- Mark all 20 backend systems as complete (modding deferred to post-launch)
- Update test count to ~4,500+ across 376 files
- Add note about tracker staleness and Session-39 refresh
- Include documentation status table
cd6a5a5
fix: Update link to Calethic language design reference document
5692ed9
feat: Update Calethic name for Varenmark, refining its meaning and corruption path
0989b01
feat: Enhance Varenmark lore with Calethic names and descriptions for key locations
00e0285
feat: Add new points of interest to Varenmark zones, enhancing exploration and lore depth
52d8c80
feat: Revise descriptions and lore for Varenmark zones, enhancing environmental storytelling and gameplay context
af98363
feat: Revise Veldrath world description and overview, enhancing lore and historical context
a900510
feat: Add Varenmark region and its zones, including Crestfall, Ashlen Wood, Grevenmire, Drowning Pits, The Halrow, and The Droveway with detailed descriptions and zone data
d43753f
rebrand: RealmUnbound -> Veldrath, Draveth -> Veldrath
5684088
feat: Enhance API documentation with new endpoints for worlds and regions, and add detailed zone information
b8a3641
chore: Update Game Design Document to version 2.0 with architectural and content changes
58d8ee5
Add new systems and documentation for Socketing, Spells, Status Effects, Upgrading, and Forge/Foundry components
- Implemented Socketing System with detailed mechanics for socket types, link groups, and operations.
- Developed Spells System based on Pathfinder 2e, including magical traditions, spell mechanics, and integration with combat and exploration.
- Created Status Effects System to enhance tactical depth in gameplay with various effect categories and mechanics.
- Established Upgrading System for item enhancement through essences, including failure mechanics and queries for upgrade previews.
- Introduced RealmForge content editor for managing game content directly in Postgres.
- Launched RealmFoundry community portal for content submission and curation.
- Documented RealmUnbound client and server architecture, including API endpoints and hub methods for game operations.
7796dcb
feat: Implement Skills System with detailed mechanics and categories
- Added comprehensive Skills System documentation outlining skill categories, mechanics, and integration with other systems.
- Introduced ranking system, experience gain, and skill effects for character progression.
feat: Create Socketing System for item enhancement
- Developed Socketing System allowing items to accept gems, runes, crystals, and orbs.
- Defined socket types, link groups, and operations for socketing and removing items.
feat: Establish Spells System based on Pathfinder 2e
- Documented Spells System with four magical traditions and spell mechanics.
- Included learning methods, casting mechanics, and spell integration into gameplay.
feat: Introduce Status Effects System for tactical gameplay
- Created Status Effects System detailing effect categories and mechanics.
- Emphasized tactical complexity and strategic planning in combat and exploration.
feat: Develop Upgrading System for item enhancement
- Implemented Upgrading System to improve item stats using essences.
- Defined upgrade levels, failure mechanics, and essence requirements for item upgrades.
docs: Add RealmForge Overview for content management tool
- Documented RealmForge architecture, running instructions, and developer notes.
- Highlighted key services and long-term direction for content authoring in RealmEngine.
72c67ab
feat: Implement Skills System with 5 categories and ranking mechanics
- Added comprehensive Skills System documentation detailing skill categories (Attribute, Weapon, Armor, Magic, Profession) and their mechanics.
- Defined core philosophy emphasizing "Learning by Doing" and passive bonuses.
- Established ranking system with experience gain and rank effects.
- Integrated skills into combat, magic, crafting, and exploration systems.
feat: Introduce Socketing System for item enhancement
- Created Socketing System documentation outlining socket types (Gem, Rune, Crystal, Orb) and link groups.
- Defined socketing operations including commands for socketing, batch socketing, and removal.
- Implemented queries for inspecting socket layouts and previewing socketing actions.
feat: Develop Spells System with 4 magical traditions
- Documented Spells System detailing spell acquisition, casting mechanics, and integration with skills.
- Organized spells into Arcane, Divine, Occult, and Primal traditions with sample spells and mechanics.
- Established spell rank system and mana costs, emphasizing skill-dependent effectiveness.
feat: Establish Status Effects System for tactical gameplay
- Added Status Effects System documentation covering effect categories and mechanics.
- Defined key features enhancing tactical complexity and strategic planning in combat.
feat: Create Upgrading System for item enhancement
- Documented Upgrading System detailing upgrade levels, failure mechanics, and essence requirements.
- Implemented commands for performing upgrades and querying upgrade previews.
docs: Add RealmForge README for content editor
- Introduced RealmForge documentation outlining architecture, running instructions, and developer notes.
- Highlighted key services and long-term direction for the content management tool.
36b766a
Refactor documentation to update references from JSON to PostgreSQL for data management in Contributing, FAQ, Getting Started, Home, and Roadmap Summary
a9a37dc
Update links to JSON standards and documentation in Contributing, FAQ, Getting Started, Home, and Roadmap Summary
8eb9944
Refine documentation for UI integration and consumer support in FAQ, Home, and Roadmap Summary
3f77aab
Add initial wiki documentation including Home, Contributing, FAQ, Getting Started, and Roadmap Summary
6bd652b