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Introduction

TimeRacer is a 2D racing game developed using C# and the Microsoft XNA Framework.
The game challenges players to navigate a race car through obstacles while collecting coins and power-ups to maximize their score.

Features

  • Player-controlled racing car with keyboard movement
  • Dynamic obstacle generation
  • Coin collection and scoring system
  • Power-ups such as shields
  • Multiple game scenes (Main Menu, Play, Pause, Help, About, High Score)
  • Increasing difficulty as the game progresses

Technologies Used

  • C#
  • Microsoft XNA Framework
  • Object-Oriented Programming (OOP)
  • Visual Studio

Game Scenes

  • Main Menu – Start the game, view help, check high scores
  • Play Scene – Core gameplay and collision detection
  • Pause Scene – Resume or return to main menu
  • Help Scene – Game instructions
  • About Scene – Information about the game
  • High Score Scene – Displays saved top scores

Controls

  • Arrow Keys – Move the car
  • Avoid obstacles and collect coins
  • Use shields to protect against collisions

Project Structure

The game uses a modular scene-based architecture, where each scene is implemented as a separate class to improve maintainability and scalability.

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