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filter() improvements #17

@lee2sman

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@lee2sman

Describe the bug
filter() is implemented through shader code. There are a few issues to clean up, relating to it, and particularly are likely related to rewriting love.run() to allow drawing graphics inside setup and events instead of just in love.draw() by default.

  • filter doesn't currently apply to setup, only in draw
  • filter doesn't work if noLoop() is used
  • test / fix ability to switch between filters
  • review optional parameters for consistence with processing/p5

there may be more sub-issues as well.

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