Document local Hide and background Follow, clarify client API contracts
Organize Wiki into language, gameplay API, reference and server guides
Document cooperative Basic Async Await and Delay in ten languages
Document automatic Basic client events in all ten languages
Document Basic classes, properties and constructors
Document native DLL declarations and Windows helpers
Document Basic structures, value copies and complete examples in ten languages
Document cooperative Basic timers, lifecycle and complete examples in ten languages
Document script events, handler lifetime and bounded recursion in ten languages
Document Basic callbacks and AddressOf with translated examples
Document JSON settings and reusable Config module in ten languages
Explain named arguments and optional parameter binding in ten languages
Document native Using cleanup and protected-block error recovery
Rename the product to Basic IDE and document supported Enum declarations
Document bounded Basic condition waits and cancellation in ten languages
Explain structured errors and Throw with tested scripts in ten languages
Document captured With scopes and qualified members in ten languages
Document Sub and native Function results with ten-language examples
Document native Select Case and branch control in ten languages
Document UO-only game calls and separate Basic functions
Document GoTo labels and verified cleanup examples in ten languages
Explain Basic error modes and recovery with runnable examples
Document numeric and conditional Basic loops with tested examples
Document List and Dictionary factories and methods with tested examples
Document Basic parameter modifiers with tested examples in ten languages
Document For Each iteration and typed Continue with cleanup examples
Document Basic modules, member visibility and array returns
Document Include with source files, diagnostics and examples
Document Basic arrays, short-circuit conditions and conditional branches
Describe Basic compound assignment and single evaluation of array targets