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League of (removed) — Offset Reference

Patch Arch Tool Status

star for support ⭐

RVA offsets, AOB patterns, and struct layouts extracted manually from the league.
All reversing is my own work. AI was only used for table formatting and some code.


Repository Layout

League-Offsets/
├── src/
│   ├── offsets.md             ← global RVAs, function entries, struct field offsets
│   ├── patterns.md            ← AOB byte patterns for every global and function
│   ├── reflection_offsets.md  ← dynamic reflection offsets (AIHero, AIMinionCommon, AITurretCommon…)
│   └── quick_usage/           ← ready-to-use C++ snippets for each system (most of it Vibe Coded!)

Files

File Contents
src/offsets.md RVA values for all global pointers and function entries, plus per-struct field offsets — GameObject, HeroManager, Camera, SpellBook, NavGrid, and more
src/patterns.md AOB signatures for everything in offsets.md. Multiple caller-context variants per entry so you can resolve through E8 calls
src/reflection_offsets.md Dynamic reflection offsets for AIHero, AIMinionCommon, AITurretCommon, Barracks, HQ, and more — extracted from getter functions
src/quick_usage/ Ready-to-paste C++ snippets covering W2S, navigation, buffs, HUD, type checks, and quest system

Build Info

Field Value
Patch 26.11
Timestamp 6A0F8BDE — Thu May 21 22:49:02 2026
SHA-256 6F460B721D6B5997839AEB57A11432B8EEA4128992E8821F64F08C7A9CD5F392
MD5 7AF934464747DDB6490C800FA37D5402
Imagebase 0x7FF7F8E80000
Compiler Visual C++ · x64 PE

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Discord — swansizz
Or open an issue if a pattern is missing or broken.

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Updated league offsets

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