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RVA offsets, AOB patterns, and struct layouts extracted manually from the league.
All reversing is my own work. AI was only used for table formatting and some code.
League-Offsets/
├── src/
│ ├── offsets.md ← global RVAs, function entries, struct field offsets
│ ├── patterns.md ← AOB byte patterns for every global and function
│ ├── reflection_offsets.md ← dynamic reflection offsets (AIHero, AIMinionCommon, AITurretCommon…)
│ └── quick_usage/ ← ready-to-use C++ snippets for each system (most of it Vibe Coded!)
| File | Contents |
|---|---|
src/offsets.md |
RVA values for all global pointers and function entries, plus per-struct field offsets — GameObject, HeroManager, Camera, SpellBook, NavGrid, and more |
src/patterns.md |
AOB signatures for everything in offsets.md. Multiple caller-context variants per entry so you can resolve through E8 calls |
src/reflection_offsets.md |
Dynamic reflection offsets for AIHero, AIMinionCommon, AITurretCommon, Barracks, HQ, and more — extracted from getter functions |
src/quick_usage/ |
Ready-to-paste C++ snippets covering W2S, navigation, buffs, HUD, type checks, and quest system |
| Field | Value |
|---|---|
| Patch | 26.11 |
| Timestamp | 6A0F8BDE — Thu May 21 22:49:02 2026 |
| SHA-256 | 6F460B721D6B5997839AEB57A11432B8EEA4128992E8821F64F08C7A9CD5F392 |
| MD5 | 7AF934464747DDB6490C800FA37D5402 |
| Imagebase | 0x7FF7F8E80000 |
| Compiler | Visual C++ · x64 PE |
Discord — swansizz
Or open an issue if a pattern is missing or broken.