Replies: 11 comments 14 replies
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Template exists for a reason. Please don't go deleting it out like that. Now some more info to help with the issue solving: And its 23402 (Vitiation chapeau +3 ) for that 1st one. (and 23611 being Mochizuki hakama +3 for the 2nd) I don't recall why 570 was not used for one of the "all ws" version mods. I think its actually the 1st ws? and all others +1 from it. 840 is all hits, 841 1st hit only. Both are all ws. If I am wrong about 570 being 1st ws, no reason it could not be refactored to have 1 less ID in use by using 2 instead of 3 with teh base ID being one of the "all ws" ones. // Weaponskill %damage modifiers
// The following modifier should not ever be set, but %damage modifiers to weaponskills use the next 255 IDs (this modifier + the WSID)
// For example, +10% damage to Chant du Cygne would be ID 570 + 225 (795)
WEAPONSKILL_DAMAGE_BASE = 570,
ALL_WSDMG_ALL_HITS = 840, // Generic (all Weaponskills) damage, on all hits.
// Per https://www.bg-wiki.com/bg/Weapon_Skill_Damage we need all 3..
ALL_WSDMG_FIRST_HIT = 841, // Generic (all Weaponskills) damage, first hit only.the all 3 comment refers to each ws having its own mod as well iirc. its been awhile since I added those mods.
looks like pup attachment also using bad mod ID? |
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most of the gear i see input into the item_mod.sql file has the 841 modifier i do see a few more entries which are specific gear pieces like head, body, hands, legs, feet that are on the 840 modifier as well. Odd entries for 840 I see so far are the only entries that seem legitimate for 840 so far based on the above criteria are |
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all hit WSD for all WS on non-augments is currently only used by https://www.bg-wiki.com/ffxi/WS_Damage_Boost in retail I wonder if those gear mods were made/added when that bug with regular WSD single hit WSD applying to all hits was around for about a month or two. simple rule for regular gear (not REMA, not augment, not augment on REMA): Note that as far as I know, nobody has actually tested augments and proved it's actually all hit. There's no source for that, but we do know augs are jank and are sometimes separate multiplicative terms or apply in ways normal items wouldn't (TP bonus offhand/ranged weapon working for main hand) |
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also fun times ahead making sure the weapons that are supposed to do "when this is in my main hand only" vs armor that boost w/e actually behave as retail. |
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I will let you folks handle the hard stuff like number crunching. I'm more of a put the right number in the right field kind of guy so i will stick to compiling the enormous list of item mods i have going so far @.@ |
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Converted to a discussion thread, if you do not wish to keep receiving notices, unsubscribe in the right side panel. |
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INSERT INTO |
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https://www.bg-wiki.com/ffxi/Wyvern_(Dragoon_Pet)#Healing_Breath These are well known values (though apparently there is no source for some of them) JP wiki agrees. http://wiki.ffo.jp/html/1923.html. |
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is anyone still working on the item-mods sql file? |
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Claywar did a good chunk of changes to label all the items/mods and add spacing between the different items. PRs since then have been minor changes. |
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I guess the simplest question i can ask would be is there a method someone has of tracking missing mods? |
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I have noticed while inputting my own data for item mods that there were a few entries that were not consistent with the normal mod numbers
#1 Item 23403 has a mod number of 570 which should be 840 for Weaponskill Damage
#2 item 23611 also has a mod of 570 which should be 840 for Weaponskill Damage
I went through the whole table to find any other matching entries and found no others
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