[Module] Adjust CE/VE enmity for spells and abilities #9037
+236
−0
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I affirm:
What does this pull request do?
This module overrides Combat Enmity (CE) and Volatile Enmity (VE) values for spells, songs, ninjutsu, summoning magic, and abilities to match Era FFXI values. All values have been sourced from Kanican’s Era guide (https://kanican.livejournal.com/) and cross-verified against multiple references.
This ensures that enmity generation behaves accurately for Era servers, while leaving MP costs, recast times, and spell/ability effects unchanged.
Steps to test these changes
Apply the SQL module to a test database or ensure it loads on server start.
Log in with a test character.
Cast spells and use abilities listed in the module, such as: White/Black Magic: Poisona, Bio, Absorb-STR
Songs: Foe Requiem, Armys Paeon
Ninjutsu: Utsusemi Ichi/Ni
Summoning: Ifrit, Titan
Job Abilities: Shield Bash, Sentinel
Observe enmity generated:
CE should generally be minimal (1) for most spells/abilities.
VE should match historical Era spikes.
Confirm other attributes (MP cost, recast, potency) remain unchanged.