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@ZenDiime ZenDiime commented Jan 5, 2026

I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

This module overrides Combat Enmity (CE) and Volatile Enmity (VE) values for spells, songs, ninjutsu, summoning magic, and abilities to match Era FFXI values. All values have been sourced from Kanican’s Era guide (https://kanican.livejournal.com/) and cross-verified against multiple references.

This ensures that enmity generation behaves accurately for Era servers, while leaving MP costs, recast times, and spell/ability effects unchanged.

Steps to test these changes

Apply the SQL module to a test database or ensure it loads on server start.
Log in with a test character.
Cast spells and use abilities listed in the module, such as: White/Black Magic: Poisona, Bio, Absorb-STR
Songs: Foe Requiem, Armys Paeon
Ninjutsu: Utsusemi Ichi/Ni
Summoning: Ifrit, Titan
Job Abilities: Shield Bash, Sentinel
Observe enmity generated:
CE should generally be minimal (1) for most spells/abilities.
VE should match historical Era spikes.
Confirm other attributes (MP cost, recast, potency) remain unchanged.

@ZenDiime ZenDiime marked this pull request as draft January 5, 2026 02:04
@ZenDiime ZenDiime force-pushed the era_spell_enmity branch 3 times, most recently from 398b3a9 to 83a6e76 Compare January 5, 2026 03:03
@ZenDiime ZenDiime changed the title Era: adjust combat enmity and volatile enmity CE/VE for era spells Era: adjust combat enmity and volatile enmity CE/VE for era spells and abilities Jan 5, 2026
@ZenDiime ZenDiime marked this pull request as ready for review January 5, 2026 03:22
@Xaver-DaRed Xaver-DaRed changed the title Era: adjust combat enmity and volatile enmity CE/VE for era spells and abilities [Module] Adjust CE/VE enmity for spells and abilities Jan 8, 2026
@ZenDiime ZenDiime marked this pull request as draft January 8, 2026 04:02
@ZenDiime ZenDiime marked this pull request as ready for review January 8, 2026 04:14
@Xaver-DaRed Xaver-DaRed merged commit 900ba37 into LandSandBoat:base Jan 9, 2026
10 checks passed
@ZenDiime ZenDiime deleted the era_spell_enmity branch January 9, 2026 19:20
@guitarmacist
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I think the referenced link includes Abyssea-era changes. It was updated 8/27/2010, and appears to include changes made to Sleep/Bind/Blind/Dispel in the following update: https://www.bg-wiki.com/ffxi/Version_Update_(06/21/2010)
"Enmity generation for the following spells has been adjusted: Sleep / Sleep II / Dispel / Blind / Blind II / Bind"
Prior to this the values were: (CE/VE)
Sleep 320/240
Dispel 320/320
Blind 1/640
Bind 1/640
Which are reflected on the wayback link from 12/13/2007 I had saved (https://web.archive.org/web/20071213043643/https://kanican.livejournal.com/13848.html) but it doesn't appear to be loading at the moment. Might be worth a second look for accuracy.

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6 participants