[lua] [sql] ENM Shell We Dance?#9185
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| mob:setMod(xi.mod.UDMGBREATH, -7500) | ||
| mob:setMobMod(xi.mobMod.NO_MOVE, 1) | ||
| mob:setMagicCastingEnabled(false) | ||
| mob:setLocalVar('inShell', 1) |
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This inShell local variables are unneeded. Just lookup its animationSub
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Xaver-DaRed
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Implements the ENM Shell We Dance?
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Xaver-DaRed
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Jan 20, 2026
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I affirm:
What does this pull request do?
Implements the ENM Shell We Dance?
33 - 16/tick
51 - 24/tick
55 - 26/tick
61 - 30/tick
78 - 37/tick
79 - 37/tick
80 - 38/tick
81 - 38/tick
101 - 48/tick
https://docs.google.com/spreadsheets/d/1YBoveP-weMdidrirY-vPDzHyxbEI2ryECINlfCnFkLI/edit?gid=57955395#gid=57955395
Things learned while watching previous captures, and doing the fight myself
Captures
General Fight
https://youtu.be/dizIwwCiRg0
Shell_We_Dance.zip
https://youtu.be/gukmGdvKNaY
https://drive.google.com/open?id=1fV-QJksC-zE4MWPlxP__vyxAJ-LH80C7
Add Summoning Mechanics (Here I just run around for a few minutes until all of the adds are summoned)
https://youtu.be/eOLorE_wX9Q
Steps to test these changes
Run Shell We Dance in Boneyard Gully