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[lua] [sql] ENM Shell We Dance?#9185

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Xaver-DaRed merged 1 commit into
LandSandBoat:basefrom
Skold177:Shell-We-Dance
Jan 20, 2026
Merged

[lua] [sql] ENM Shell We Dance?#9185
Xaver-DaRed merged 1 commit into
LandSandBoat:basefrom
Skold177:Shell-We-Dance

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@Skold177
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@Skold177 Skold177 commented Jan 19, 2026

I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

Implements the ENM Shell We Dance?

  • Corrects immunities & HP
  • Corrects ready time of several Uragnite abilities
  • Implements core fight mechanics and combat loop
  • Corrects the skill IDs and skill lists of Uragnites (They were using IDs that will eventually be used for Dreamlands Dynamis)
  • Corrects the damage of Venom Shell. Fought Uragnites on retail and recorded the damage. Implemented the formula along with the floor in the skill.

33 - 16/tick
51 - 24/tick
55 - 26/tick
61 - 30/tick
78 - 37/tick
79 - 37/tick
80 - 38/tick
81 - 38/tick
101 - 48/tick

  • Also adjusts Painful Whip, Suctorial Tentacle, Palsynyxis based off Jimmys sheet and my captures

https://docs.google.com/spreadsheets/d/1YBoveP-weMdidrirY-vPDzHyxbEI2ryECINlfCnFkLI/edit?gid=57955395#gid=57955395

Things learned while watching previous captures, and doing the fight myself

  • Bladmall and its' adds have permanent standback
  • Parata and Bladmall summon adds based off of either HP thresholds or time passed since engage
  • Parata and Bladmall do not recover HP while inside of their shells, and only go in their shell when they summon an add
  • Once all the adds are summoned, they never go back into their shell
  • Parata and Bladmall enrage at 15% HP, increasing their damage. Parata gains significant regain, while Bladmall gets reduced spell cooldown. Their base physical damage also increases significantly
  • Adds do not go into their shells and have similar mechanics. Parata adds get regain, while Bladmalls adds get weaker versions of their spells.
  • Gas shell is only used when out of their shell, if they get enough TP while inside of their shell, they can use Venom Shell

Captures

General Fight

https://youtu.be/dizIwwCiRg0
Shell_We_Dance.zip

https://youtu.be/gukmGdvKNaY
https://drive.google.com/open?id=1fV-QJksC-zE4MWPlxP__vyxAJ-LH80C7

Add Summoning Mechanics (Here I just run around for a few minutes until all of the adds are summoned)
https://youtu.be/eOLorE_wX9Q

Steps to test these changes

Run Shell We Dance in Boneyard Gully

@Skold177 Skold177 force-pushed the Shell-We-Dance branch 6 times, most recently from 31f53d7 to 4777875 Compare January 19, 2026 05:46
mob:setMod(xi.mod.UDMGBREATH, -7500)
mob:setMobMod(xi.mobMod.NO_MOVE, 1)
mob:setMagicCastingEnabled(false)
mob:setLocalVar('inShell', 1)
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This inShell local variables are unneeded. Just lookup its animationSub

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Very true! Fixed

@Skold177 Skold177 force-pushed the Shell-We-Dance branch 2 times, most recently from cb32a07 to 52af279 Compare January 20, 2026 02:20
Comment thread sql/mob_skill_lists.sql
Implements the ENM Shell We Dance?
@Xaver-DaRed Xaver-DaRed merged commit 29b64b2 into LandSandBoat:base Jan 20, 2026
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@Skold177 Skold177 deleted the Shell-We-Dance branch May 22, 2026 22:16
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2 participants