[core] Adjust desynth success penalty for -1 to -7 range to 5.0f per difficulty#9384
Merged
Merged
Conversation
Xaver-DaRed
approved these changes
Feb 6, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
I affirm:
What does this pull request do?
The Desynthesis successRate penalty was off by two digits in the -1 to -7 range. Changed the penalty per level from 0.05f to 5.0f.
Steps to test these changes
Add print logging to synthutils at the -1/-7 desynthesis range (lines 605, 620) and rebuild
!additem 4100 20 (lightning crystals)
!additem 596 20 (quadav backplates)
Desynth items in game, after setting smithing levels:
!setskill smithing 51 (through 41)
Read out the console logs in map-server
Before:

After:

Sources: https://www.bluegartr.com/threads/135055-Extensive-Desynthesis-Rate-Research