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[lua, sql] Respawn timers pt 5#9529

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Xaver-DaRed merged 13 commits into
LandSandBoat:basefrom
sruon:respawn_times_5
Feb 25, 2026
Merged

[lua, sql] Respawn timers pt 5#9529
Xaver-DaRed merged 13 commits into
LandSandBoat:basefrom
sruon:respawn_times_5

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@sruon sruon commented Feb 25, 2026

I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

  • Eldieme Necropolis - all 5 minutes
    • Anemone is 18-24 hours according to ffo.jp - only stood there for 8 hours and it didn't respawn
  • Davoi - Level range based timers, disabled the respawn timer for a quest-spawned NM...
  • Boyahda Tree - Everything 5 minutes except the Steelshells near Cloister, had to make a new mob_group
  • QSC - all 5 minutes
  • Monastic Cavern - Level range based timers, randomized timers for Warlord and Hexspinner (21-24 minutes)
  • Ranguemont Pass - All 5 minutes except Taisai and the Weapons
  • Oldton Movalpolos - Level range based timers
  • Grauberg [S] - Pixies are 10 minutes for some reason
  • Fei'Yin - all 5 minutes
  • Giddeus - level range based timers, lowered Eyy Mon to 4-6 minutes
  • Beadeaux - level range based timers, randomized NM timers to 4-6 minutes

Misc comments and missing immunity on Lumber Jack and moved the spell list to lua for Sarcopsylla after I reverified all immunities.

Steps to test these changes

Comment thread scripts/zones/Batallia_Downs/mobs/Lumber_Jack.lua
@Xaver-DaRed Xaver-DaRed merged commit 5e343e7 into LandSandBoat:base Feb 25, 2026
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taylorleary pushed a commit to taylorleary/ZenithXI that referenced this pull request Mar 26, 2026
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2 participants