[lua] Fix edge cases that report incorrect misses for mob/weaponskill#9694
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WinterSolstice8 merged 1 commit intoMar 31, 2026
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WinterSolstice8
commented
Mar 31, 2026
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| -- Do the extra hit for our offhand if applicable | ||
| if calcParams.extraOffhandHit and hitsDone < 8 and finaldmg < targetHp then | ||
| calcParams.hitsLanded = 0 |
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This was being reset for no reason. It's only incremented inside getSingleHitDamage and was previously checked nowhere else.
WinterSolstice8
commented
Mar 31, 2026
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| while hitsDone < 8 and offhandMultiHitsDone < numOffhandMultis and finaldmg < targetHp do | ||
| local offhandDmg = calcParams.weaponDamage[2] + calcParams.fSTR + wsc * alpha | ||
| calcParams.hitsLanded = 0 |
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This was being reset for no reason. It's only incremented inside getSingleHitDamage and was previously checked nowhere else.
Xaver-DaRed
approved these changes
Mar 31, 2026
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I affirm:
What does this pull request do?
Weaponskills and mobskills could report a "miss" even if the WS didn't actually miss, you just dealt zero damage
Steps to test these changes
Give a mob or yourself invincible, test mobskill/weaponskill reporting 0 damage
also check miss still works

