[lua][sql] COP Bomb Skill Lists#9797
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Xaver-DaRed merged 1 commit intoLandSandBoat:basefrom Apr 26, 2026
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Went out and captured effect power at every level that was available for capture. Updated description above reflecting findings. Should be ready for review now pending checks. |
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I affirm:
What does this pull request do?
Note: Heat Wave/Cold Wave scaling were found to not be perfectly linear for COP mobs. They seemed to share the same values when they had level ranges that overlapped.
I opted for a table that sets the correct values for COP Bombs/Snolls and then interpolated the missing gaps that were uncapturable.
You can see the exact values in the link below:
https://docs.google.com/spreadsheets/d/12O11XhwBp18nA7XEMx-MIYPxxdlwpXkWxMIIBzo1QqU/edit?gid=1354203546#gid=1354203546
These interpolated values would only ever affect custom mobs or custom content unless SE ever adds mobs in those level ranges.
Steps to test these changes
Spawn any fire type single model bomb in a COP zones. Fight it and give it TP. They should be able to use Vulcanian Impact and Heat Wave now.
Go fight Snolls, they should use all 4 of their skills still but they now use the correct skill IDs and animations.
Get blown up by self destruct. See that Shell does not reduce it.