[core][lua][sql] Movalpolis Patrols and Guards#9952
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I affirm:
What does this pull request do?
Bugbears
Moblin Patrols
In Oldton, there are two types of patrols
-- The first is a Moblin leader and a Bugbear follower.
-- The second is a Goblin Freelance with 3 Moblin followers.
In Newton there are only patrols.
-- In this case there is a Goblin Swordsman with 2 Moblin followers.
The follower mobs do not superlink like BST pets but they will often link normally since they usually end up facing their leader after pathing.
The followers do NOT respawn if killed until the leader respawns.
When the leader dies, any followers not in combat despawn shortly after.
When the leader respawns, all followers respawn with it.
https://www.youtube.com/watch?v=3vfUNX5EB7w
I got the pathing/mob spacing as close as I could. It won't completely replicate retail do to path node vs our navmesh(The followers will sometimes path in weird directions before leashing back to their master on retail), but it does closely replicate their normal pathing.
Steps to test these changes
Go into mob_spawn_points.sql and search for Goblin_Freelance and Goblin_Swordsman. These are the patrol leaders in their respective zones. Use !gotoid to teleport to them and see that they are functioning as expected.
The various bugbears that act as guards in Oldton should not move.
Use
!pos -224 8 22 11to teleport to Oldton. There should be two bugbears here that are following a Goblin Hammerman and a Moblin Chapman.