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Changelog
LaughingLeader edited this page Nov 16, 2020
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Since the BG3ModManager is a fork of the Divinity Mod Manager, important changes in the parent program will carry over to this one.
Divinity Mod Manager Changelog
- Merged in changes from main repo (Divinity Mod Manager).
- Fix for bg3_dx11.exe not launching if "Enable DirectX Mode" is set.
- Set the process working directory when launching the game exe. This should allow hooks to work (DXGI.dll from the script extender for instance).
- Added a new tools window under Tools -> Toggle Version Generator. Mod authors can use this window to generate proper version numbers for their mods.
- Added progress messages for each mod loading stage (documents mods, editor mods, base game mods, etc).
Initial release.