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Changelog

LaughingLeader edited this page Jul 28, 2021 · 91 revisions

Since the BG3ModManager is a fork of the Divinity Mod Manager, important changes in the parent program will carry over to this one.
Divinity Mod Manager Changelog

1.0.3.0

Changes

  • Implemented a custom update window that can render markdown (and this changelog, but you won't see that until after this update).
  • The name column is no longer auto-resized in the active mods list if you've manually resized it.
  • The Extender Settings tab is now always visible, even if the extender isn't installed.
  • The BG3 Script Extender can now be downloaded/installed with the usual Tools button.
  • Updated version display to support the new uint64 change for version numbers.

Fixes

  • Fixed the "Download Extender" button not working (#12).
  • Fixed startup issue when no GMCampaigns folder is available (#13). Even though this isn't available (yet?) for BG3, this change was important to get startup to work properly.

1.0.2.1

  • Updated LSLib to fix pak extraction from the latest game update.

1.0.2.0

  • Merged in changes from main repo (Divinity Mod Manager).

1.0.1.0

  • Fix for bg3_dx11.exe not launching if "Enable DirectX Mode" is set.
  • Set the process working directory when launching the game exe. This should allow hooks to work (DXGI.dll from the script extender for instance).
  • Added a new tools window under Tools -> Toggle Version Generator. Mod authors can use this window to generate proper version numbers for their mods.
  • Added progress messages for each mod loading stage (documents mods, editor mods, base game mods, etc).

1.0.0.0

Initial release.

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