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Changelog
LaughingLeader edited this page Jul 28, 2021
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Since the BG3ModManager is a fork of the Divinity Mod Manager, important changes in the parent program will carry over to this one.
Divinity Mod Manager Changelog
- Implemented a custom update window that can render markdown (and this changelog, but you won't see that until after this update).
- The name column is no longer auto-resized in the active mods list if you've manually resized it.
- The Extender Settings tab is now always visible, even if the extender isn't installed.
- The BG3 Script Extender can now be downloaded/installed with the usual Tools button.
- Updated version display to support the new uint64 change for version numbers.
- Fixed the "Download Extender" button not working (#12).
- Fixed startup issue when no GMCampaigns folder is available (#13). Even though this isn't available (yet?) for BG3, this change was important to get startup to work properly.
- Updated LSLib to fix pak extraction from the latest game update.
- Merged in changes from main repo (Divinity Mod Manager).
- Fix for bg3_dx11.exe not launching if "Enable DirectX Mode" is set.
- Set the process working directory when launching the game exe. This should allow hooks to work (DXGI.dll from the script extender for instance).
- Added a new tools window under Tools -> Toggle Version Generator. Mod authors can use this window to generate proper version numbers for their mods.
- Added progress messages for each mod loading stage (documents mods, editor mods, base game mods, etc).
Initial release.