I build scalable, maintainable gameplay systems using Unity & C#, with a strong focus on clean architecture (MVC, state machines, modular design).
I focus on building systems, not just features.
- Break problems into modular components
- Use patterns like MVC & state machines
- Prioritize scalability and maintainability
- ๐ฎ Unity (2D/3D)
- ๐ป C#
- ๐ง Game Architecture (MVC, State Machines)
- โ๏ธ Git & Version Control
- Improving game architecture designs
- Exploring advanced gameplay systems
- Learning Web Development
โI donโt just build gamesโI design systems that make them scalable.โ
