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LeaPav/README.md

Hey, I'm Lea!๐Ÿ‘‹

๐ŸŽฎ Game Development student
๐Ÿ’ป Unreal Engine 5 (C++ / Blueprint) & Unity (C#)
๐Ÿ“ I'm studying Game Development at the Gaming Campus G.Tech school in Paris, France


๐ŸŽฏ About Me

Iโ€™m a second-year Game Development student focused on gameplay systems and game architecture.

Over the past two years, Iโ€™ve worked on projects ranging from low-level C++ games (SFML) to multiplayer gameplay systems in Unreal Engine 5.
Iโ€™m particularly interested in AI systems, combat mechanics, and multiplayer logic.


๐Ÿš€ Featured Projects

๐Ÿ”ซ Multiplayer FPS โ€“ Unreal Engine 5.6

2-week competitive FPS project (2โ€“4 players).

  • Listen Server architecture (LAN โ€“ Null Subsystem)
  • Server-authoritative gameplay (RPC & validation)
  • Session management (Host / Join system)
  • Score handling via GameMode & PlayerState

๐Ÿ”— Repository: StrafTactik


๐Ÿค– Arena Shooter โ€“ Unreal Engine 5

Large collaborative project (full class + art school).

  • Implementation of multiple enemy AIs (flying, chase, sniper)
  • Combat mechanics (projectiles, attack logic)
  • End screens & gameplay feedback systems
  • Level produced as part of a multi-team production pipeline

๐ŸŽฅ Gameplay Video:


๐Ÿง  AI Systems Project โ€“ C++

Academic project focused on AI techniques.

  • Finite State Machines (FSM)
  • Behavior Trees
  • Pathfinding implementation
  • Comparative implementation of different AI behaviors

๐Ÿ”— Repository: Projet IA


๐Ÿš€ Shootโ€™em Up โ€“ C++ / SFML

3-week project focused on core gameplay implementation.

  • Main gameplay mechanics
  • Bonus system
  • Boss fight design and behavior implementation
  • Menu system & structured project architecture

๐Ÿ”— Repository: StarWater


โš™๏ธ Custom Game Engine (5-week project)

Currently developing a small custom engine to better understand:

  • Game loop architecture
  • Rendering pipeline basics
  • System organization
  • Engine-level structure

โ›ฐ๏ธโ€‹ Custom Engine Game โ€“ C++ (3-week project)

Game developed on a custom engine created by a separate team.

  • Implementation of gameplay systems using C++ scripting
  • Integration with an existing engine architecture
  • Understanding and use of engine-side systems (entities, update loop, etc.)
  • Focus on gameplay logic within engine constraints

๐Ÿ”— Repository: Echoes of the Cave


๐Ÿงฉ Other Academic Projects


๐ŸŒ Socials:

LinkedIn email

๐Ÿ’ป Tech Stack:

C++ C# CSS3 HTML5 Markdown PowerShell Python ROS GitHub Git Canva Adobe Photoshop Adobe Premiere Pro Arduino

๐Ÿ“Š GitHub Stats:



๐Ÿ” Top Contributed Repo


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  1. StrafTactik StrafTactik Public

    C++