๐ฎ Game Development student
๐ป Unreal Engine 5 (C++ / Blueprint) & Unity (C#)
๐ I'm studying Game Development at the Gaming Campus G.Tech school in Paris, France
Iโm a second-year Game Development student focused on gameplay systems and game architecture.
Over the past two years, Iโve worked on projects ranging from low-level C++ games (SFML) to multiplayer gameplay systems in Unreal Engine 5.
Iโm particularly interested in AI systems, combat mechanics, and multiplayer logic.
2-week competitive FPS project (2โ4 players).
- Listen Server architecture (LAN โ Null Subsystem)
- Server-authoritative gameplay (RPC & validation)
- Session management (Host / Join system)
- Score handling via GameMode & PlayerState
๐ Repository: StrafTactik
Large collaborative project (full class + art school).
- Implementation of multiple enemy AIs (flying, chase, sniper)
- Combat mechanics (projectiles, attack logic)
- End screens & gameplay feedback systems
- Level produced as part of a multi-team production pipeline
๐ฅ Gameplay Video:
Academic project focused on AI techniques.
- Finite State Machines (FSM)
- Behavior Trees
- Pathfinding implementation
- Comparative implementation of different AI behaviors
๐ Repository: Projet IA
3-week project focused on core gameplay implementation.
- Main gameplay mechanics
- Bonus system
- Boss fight design and behavior implementation
- Menu system & structured project architecture
๐ Repository: StarWater
Currently developing a small custom engine to better understand:
- Game loop architecture
- Rendering pipeline basics
- System organization
- Engine-level structure
Game developed on a custom engine created by a separate team.
- Implementation of gameplay systems using C++ scripting
- Integration with an existing engine architecture
- Understanding and use of engine-side systems (entities, update loop, etc.)
- Focus on gameplay logic within engine constraints
๐ Repository: Echoes of the Cave
- Encapsulation-focused game prototype (SFML, C++) Escape The Dungeon
- Zelda-like prototype (SFML, C++) Zelda2D
- Platformer (collaborative mini-studio project) (SFML, C++) Soleos Rise of the Light
- Runner (SFML, C++) StarRunner
- Mathematics library (C++) Math Library


