An OpenUSD schema for representing nodal compositing operators. Optimized for VFX and virtual production workflows.
A new working group of VFX/animation/post-production/virtual production/game industry professionals is being assembled.
The goal is to create an OpenUSD based CompX schema, alongside a reference implementation that ships with the essential DCC plugins, command-line utilities, and libraries to support compositing data interchange.
Two (legacy) OpenUSD ASCII exporter scripts were added to the CompX repository recently to help with R&D tests as ongoing research is done during 2022 to move CompX from an idea, into a production-usable toolset.
Apache 2.0 License