Releases: azahar-emu/azahar
Release list
Azahar 2126.1 Alpha 1
⚠️ Important Alpha Information⚠️
As an alpha release, this build is not yet considered stable.
This prerelease is intended for users to test upcoming features, allowing the community to provide feedback before they are distributed in a stable release.
Users interested in testing bleeding-edge software are encouraged to test out this build to help us catch any issues we may have missed during development.
If you are unwilling to tolerate potential issues, it may be better to wait for the next stable release.
Azahar 2126.0-alpha1 Changelog
All
- Save states are now locked to the version of Azahar that they were created with. | @PabloMK7 #2394
- Attempting to load a save state from a different Azahar version will now display an error message explaining this restriction, and will also display the version of Azahar that the save state was originally created with, recommending temporarily downgrading to retrieve progress using the in-game save functionality if necessary.
- This does not limit save state usage compared to previous behaviour. Before this change, loading a save state from a previous version of Azahar would just crash the emulator. This change now gracefully shows a message instead.
- Fixed an issue where it was possible for texture surfaces to be deleted while in use, especially at larger internal resolution settings. | @Wunkolo #2407
- This change fixes Vulkan related crashes in many different games and situations. Most notably, when starting missions in Monster Hunter 4 Ultimate.
- The highest available internal resolution scaling setting has been increased from 10x (4000x2400) to 18x (7200x4320). | @72374 #1906
- Implemented a fix for a crash in Teenage Mutant Ninja Turtles: Danger of the Ooze when using the Vulkan renderer due to inaccurate handling of the rasterizer cull mode being set to an unusual value. | @PabloMK7 #2396
- Fixed an issue which caused excessive lag in the character select screen for Super Smash Bros 4. | @PabloMK7 #2412
- Fixed an issue which caused excessive lag in Mini Mario & Friends: Amiibo Challenge when walking on diagonal surfaces. | @PabloMK7 #2412
- Fixed a regression which caused the 3DS friends menu to crash when opened. | @PabloMK7 #2412
- Implemented optimizations to GPU command list processing which save 0.5-1ms of processing time per frame on average. | @PabloMK7 #2318
- Implement geometry shader output register banking, which fixes a lot of SEGA 3D Classics games without the need of per-game patches. | @PabloMK7 #2338
- The mentioned games still present other rendering issues that need to be fixed in future versions of the emulator.
- Fix floating point denormal accuracy, which fixes various rendering issues in several games. | @Wunkolo #2350
- Fixed an issue where the 3DS Internet Browser would freeze due to incorrect core rescheduling behaviour. | @PabloMK7 #2370
- Implemented an improvement to emulated audio handling which fixes crackling sounds which an audio source's volume is changed. @Grayforz2468 #2409
- Most notable example is the Home Menu no longer having crackling music.
- Fixed an issue in the Vulkan renderer related to the handling of disabled cubemap texture units. | @Wunkolo #2406
- This brings over a fix which was previously applied to the OpenGL renderer in a previous update.
- Fixed an invalid memory access issue related to uds beacons. May fix undiscovered issues in certain multiplayer games. | @PabloMK7 #2403
Windows (MXE)
- Fixed crash which could occur when trying to launch any app with the Vulkan renderer while using the MXE build. | @OpenSauce04 #2392
- Fixed an issue where frame pacing could be inconsistent when using the MXE build. | @OpenSauce04 #2392
Desktop
- The minimum motion control sensitivity value has been reduced from 0.01 to 0.001. | @ParadiseOfMagic #2383
Linux
- Implemented a measure to help avoid having a missing application icon with certain desktop environment setups. | @Kyuyrii #1727
Android
- Upgraded target Android SDK from Android 15 (35) to Android 17 (37). | @OpenSauce04 #2416
- Fixed various edge-case crashes related to surface handling which could occur at game boot, during screen rotation, during app suspension, or during save state loading. | @PabloMK7 #2425
- Fixed an issue where debug builds of Azahar on Android would instantly crash due to a logic error relating to configuration validation. | @PabloMK7 #2398
- Fixed an issue where, if a 3DS application closed itself or encountered a fatal error and the user selected "Abort", the emulator would crash instead of returning to the application menu. | @PabloMK7 #2399
macOS
- Enabled Liquid Glass interface elements on macOS 26. | @OpenSauce04 #2429
- Fixed an issue when using macOS 27 where connecting to local network devices such as a real 3DS would always fail (e.g. Artic Base, system files setup). | @OpenSauce04 #2428
libretro
- "Stereoscopic 3D Mode" and "Stereoscopic 3D Depth" settings are now available for the libretro core. | @XenuIsWatching #2339
Technical
- The MXE build is now compiled using an LLVM+Clang based build environment, replacing the previous GCC-based stack. | @OpenSauce04 #2392
- Huge thanks to @kleisauke, who for about a year and a half has been thanklessly maintaining an unofficial LLVM MXE plugin in a GitHub repository with only a single star. Without their work, making this happen would have taken much longer than it did.
- Added copyright years to all source code license headers. | @PabloMK7 #2415
- Implemented a workaround for a current compiler bug in MSVC. | @PabloMK7 #2410
- Added a new CMake option
CITRA_ADDRESS_SANITIZE. | @PabloMK7 #2402
Azahar 2126.0
Known Issue Notice
There is a minor known issue in the new MXE build for Windows where frame pacing may be slightly inconsistent. A potential fix for this issue has already been implemented, but requires additional testing. This fix will be included in the 2126.1 update.
Most users likely won't notice this issue, so use of the MXE build is still encouraged.
The MXE build will replace the MSYS2 build in 2127.0.
Thank you for your understanding.
Azahar 2126.0 Changelog
All
- Improved GPU interrupt queue & GPU timing emulation. This feature is highly experimental and is disabled by default, the toggle for it can be found in the graphics settings: "Simulate 3DS GPU timings". | @PabloMK7 #2095, #2145
- This change improves emulation accuracy by more closely mirroring the behaviour of real hardware.
- This PR is known to fix GPU timing issues in Luigi's Mansion 2: Dark Moon, which is now made playable without use of the "delay render thread" option, but likely impacts many other games as well.
- This PR also introduces a fix for an issue in Super Mario 3D Land which would prevent users from loading a save file after completing the game.
- This is a big change behind the scenes, and may inadvertently introduce issues due to its large scope. Please report any issues which may have been introduced by the new behaviour.
- Games that use dynamic FPS and don't reach 60 FPS on real hardware will also not reach 60 FPS on Azahar with this feature enabled.
- The PR description contains an in-depth technical explanation of the changes.
- This change improves emulation accuracy by more closely mirroring the behaviour of real hardware.
- Completely revamped the implementation of GDB functionality, with numerous debugging improvements and new debugging features. | @PabloMK7 #2086
- The PR description for this change goes into extensive detail about the changes, so read there for more information if curious.
- Refactored how filesystem access is handled for special files (such as Z3DS files), in preparation for changes coming in Azahar 2127. | @PabloMK7 #2352
- Fixes compressed 3DSX files (
.z3dsx) with an embedded RomFS failing to load properly. - Users should not expect any visible changes as this is only an internal restructuring of the code. If that is not the case please consider filing a bug report.
- NOTE: Due to internal changes on how system files are stored, system files set up on Azahar 2126 or newer will become incompatible with older Azahar versions. On the other hand, system files set up on versions older than Azahar 2126 will remain backwards compatible for the foreseeable future.
- More details on why this change is neccessary can be found in the pull request.
- Fixes compressed 3DSX files (
- Fixed an issue where screenshots produced by Azahar could have their colour channels swapped on certain platforms and system configurations. | @mal-cap #2170
- Added a setting to skip presenting duplicate frames, which is enabled by default. | @KojoZero #1867
- This makes frame generation software work properly with Azahar.
- Added a new option which allows users to toggle whether the emulated 3DS system thinks headphones are plugged in. | @PabloMK7 #2099
- A very small number of games have altered behaviour when using wired headphones. For example, when headphones are plugged in while playing Super Mario 3D Land, the audio playback is slightly altered.
- In multiplayer rooms, users' usernames are now pulled directly from the username set in the System tab in Azahar's settings instead of being a separate option.
- Fixed a crash which could occur when an application submits a vertex array with an invalid base address. | @PabloMK7 #2299
- Known to fix a crash in the credits of Mario & Luigi: Superstar Saga. May fix other problems elsewhere.
- Adjusted rom loading error messages displayed to users to be more easily understandable and user-friendly. | @PabloMK7 #2097
- LG2/EX2 subroutine functions are now only emitted for shaders when necessary, instead of for every shader, reducing memory usage. | @Wunkolo #2046
- Fixed an issue where certain older homebrew software would get stuck on a black screen at boot. | @Masamune3210 #2143
- Migrated many of our non-English language translations to simplified language codes, allowing correct system languages to be detected more consistently. | @OpenSauce04 #2152
- Fixed an issue related to disabled cubemap texture units; known fixes in Brain Age: Concentration Training. | @Wunkolo #2159
- Adjusted the unimplemented gas stub behaviour for the Vulkan renderer, fixing a known graphical issue in the Monster Hunter games. | @RedBlackAka #2165
- Fixed a typo in a settings log message. | @72374 #2076
- Fixed a possible integer overflow issue relating to custom Luma3DS mapping + optimized implementation. | @0x48kirenh #2202
- Implemented APT:MapProgramIdForDebug. | @PabloMK7 #2224
- Fixed handling of APT communication between applications. | @DaniElectra #2225
- This fixes an issue in the Miiverse posting applet.
- Fixed behaviour of HTTPC:GetRequestState when the request still has pending post data. | @PabloMK7 #2234
- This fixes the miiverse applet not being able to upload posts due to incorrect behaviour.
- Added an API to allow applications to register and unregister URL replacements. Pretendo Network Nimbus now uses this to submit rules for URL replacement. | @PabloMK7 #2234
- Fixed a crash on color fill when using the Vulkan Renderer. | @capito27 #2241
- Disabled PICA debug functionality on all platforms, with it now being a configurable option. | @PabloMK7 #2254
- Fixed an issue related to fill surface downloading, which could cause graphical bugs in some edge cases. | @PabloMK7 #2270
- Implemented APT::GetAppletProgramInfo. | @PabloMK7 #2272
- Known to be used by Miiverse, but is also likely used elsewhere.
- Improved the accuracy of emulated CPU timings, fixing potential timing-related bugs. | @ApfelTeeSaft #2262
- Known to fix a softlock issue in Lego City Undercover: The Chase Begins, possibly fixes other issues elsewhere.
- Fixed an issue which would corrupt the suspended application framembuffer in some cases.
- Improvements to the accuracy of the GSP service, fixing issues relating to suspending applications, posting to Miiverse, and Donkey Kong Country Returns. | @PabloMK7 #2273
- Likely addresses other unknown issues elsewhere.
- Replaced various URLs which previously linked to archived Citra website pages to instead point to the Azahar wiki. | @RedBlackAka #1881
- When using multiplayer rooms, it is now possible to set "No Preference" as the preferred game. | @PabloMK7 #2296
- Fixed an issue where auto-mapping could behave incorrectly with some controllers. | @DavidRGriswold #2317
- Assorted minor fixes relating to analog input. | @DavidRGriswold #2348
Android
- Added multiplayer room functionality. | Kleidis, @rtiangha, @Gamer64ytb, @weihuoya, @PabloMK7 #830
- This change includes most of the multiplayer functionality found in the desktop version of Azahar.
- Public room browsing, private room creation, private room joining and chat are implemented.
- Public room creation and some minor UI features, such as room descriptions or currently playing applications, are not yet implemented.
- This feature does NOT implement communication with real consoles nor direct connect between Android devices in near proximity.
- Android devices need to be connected to the same Wifi network to be able to play together (or use the Android built-in hotspot or wifi sharing functionality).
- Public room browsing is possible as long as the user provides an unofficial web API URL in the new network settings. Official public rooms are still not provided by Azahar.
- This change includes most of the multiplayer functionality found in the desktop version of Azahar.
- On devices where ANGLE is used for OpenGL rendering, the Vulkan renderer is forcefully enabled due to extremely apparent visual defects when using the OpenGL renderer with ANGLE. | @OpenSauce04 #2197
- You can tell if your device is affected by checking the renderer selection option in Azahar's settings. It will be greyed out and will display a message related to ANGLE when selected if you are using an ANGLE-enabled device.
- Most devices will not yet be affected, however on and after Android 17's release, ANGLE will become enabled by default and mandatory for all newly released devices (not necessarily devices updating to Android 17 from an earlier version).
- Fixed an issue where attempting to access files in the Download directory (e.g. CIA files) could sometimes fail after performing certain actions. | @OpenSauce04 #2385
- Added a new "Combo Button" to the on-screen controller overlay which presses multiple buttons at the same time when pressed. @ADAS2024 #1244 #2266
- The buttons activated when the Combo Button is selected can be configured from the settings.
- This button is hidden by default, and must be toggled on in the overlay options.
- Assorted improvements and new options relating to secondary screen functionality. | @DavidRGriswold #1385
- Fixed several issues related to the "Adjust Scale" menu. | @OpenSauce04 #2256
Android (vanilla)
- Added an in-app toggleable update checker which runs when Azahar starts, functioning the same way as the desktop version. | @OpenSauce04 #2265
Desktop
- Implemented a CLI (command line interface) for Azahar's compression functionality via the new
-cand-xoptions. | @OpenSauce04 #2084- See
azahar --helpfor more info.
- See
- Various improvements to controller integration with Azahar's desktop frontend, including controller hotkeys. | @DavidRGriswold #1717
- Fixed some hotkeys not working correctly when using the Separate Windows screen layout. | @DavidRGriswold #1967
- After uninstalling an app, upda...
Azahar 2126.0 Release Candidate 5
⚠️ Important Release Candidate Information⚠️
This is a release candidate. Please expand this drop-down to read more about what this means before installing.
As a release candidate, this build is not yet considered a stable release, but is instead a build which could be promoted to a stable release if it is sufficiently tested with no major issues being discovered. Ideally, the release candidate period will last for 7 days, however if major issues are discovered, this will be extended to allow for additional testing with a corrected release candidate.
Despite its status as a pre-release build, users are encouraged to test this version to help us catch any newly introduced issues before the build is promoted to a full release. If you do observe such issues, please report them to us on GitHub so we can evaluate them.
If you are unwilling to tolerate potential minor issues, you may be better off waiting until a release candidate is promoted to a full release.
Users are advised to back up their Azahar user data directory before using a pre-release build.
Note
This changelog is relative to 2126.0-rc4. You can find the previous changelog here.
Azahar 2126.0-rc5 Changelog
All
- Refactored how filesystem access is handled for special files (such as Z3DS files), in preparation for changes coming in Azahar 2127. | @PabloMK7 #2352
- Fixes compressed 3DSX files (
.z3dsx) with an embedded RomFS failing to load properly. - Users should not expect any visible changes as this is only an internal restructuring of the code. If that is not the case please consider filing a bug report.
- NOTE: Due to internal changes on how system files are stored, system files set up on Azahar 2126 or newer will become incompatible with older Azahar versions. On the other hand, system files set up on versions older than Azahar 2126 will remain backwards compatible for the foreseeable future.
- More details on why this change is neccessary can be found in the pull request.
- Fixes compressed 3DSX files (
Desktop
- Fixed an issue where the "Old 3DS setup" and "New 3DS setup" labels were erroneously swapped in the Set Up System Files menu. | @OpenSauce04 #2351
Azahar 2126.0 Release Candidate 4
⚠️ Important Release Candidate Information⚠️
This is a release candidate. Please expand this drop-down to read more about what this means before installing.
As a release candidate, this build is not yet considered a stable release, but is instead a build which could be promoted to a stable release if it is sufficiently tested with no major issues being discovered. Ideally, the release candidate period will last for 7 days, however if major issues are discovered, this will be extended to allow for additional testing with a corrected release candidate.
Despite its status as a pre-release build, users are encouraged to test this version to help us catch any newly introduced issues before the build is promoted to a full release. If you do observe such issues, please report them to us on GitHub so we can evaluate them.
If you are unwilling to tolerate potential minor issues, you may be better off waiting until a release candidate is promoted to a full release.
Users are advised to back up their Azahar user data directory before using a pre-release build.
Note
This changelog is relative to 2126.0-rc3. You can find the previous changelog here.
Azahar 2126.0-rc4 Changelog
All
- Fixed a crash which could occur when using a controller which has a physical touchpad (e.g. PlayStation controller). | @DavidRGriswold #2314 #2346
- Fixed an issue where having a PS4/PS5 controller connected could cause Azahar to hang when launched. | @DavidRGriswold #2345
- Fixed an issue where auto-mapping could behave incorrectly with some controllers. | @DavidRGriswold #2317
- Assorted minor fixes relating to analog input. | @DavidRGriswold #2348
Linux
- Fixed an issue where analog inputs for certain controllers could be incorrectly centered. | @DavidRGriswold #2328
- This fixes an issue on the Steam Deck where the L and R triggers were stuck pressed down. May also fix issues with other controllers.
Desktop
- Fixed an issue relating to clearing bindings for hotkeys bound to controllers. | @DavidRGriswold #2325
- Slightly adjusted tooltip for "Disable Right Eye Rendering" setting for increased clarity. | @72374 #2284
Android
- Fixed a typo in the multiplayer room join message. | @OpenSauce04 #2326
Azahar 2126.0 Release Candidate 3
⚠️ Important Release Candidate Information⚠️
This is a release candidate. Please expand this drop-down to read more about what this means before installing.
As a release candidate, this build is not yet considered a stable release, but is instead a build which could be promoted to a stable release if it is sufficiently tested with no major issues being discovered. Ideally, the release candidate period will last for 7 days, however if major issues are discovered, this will be extended to allow for additional testing with a corrected release candidate.
Despite its status as a pre-release build, users are encouraged to test this version to help us catch any newly introduced issues before the build is promoted to a full release. If you do observe such issues, please report them to us on GitHub so we can evaluate them.
If you are unwilling to tolerate potential minor issues, you may be better off waiting until a release candidate is promoted to a full release.
Users are advised to back up their Azahar user data directory before using a pre-release build.
Note
This changelog is relative to 2126.0-rc2. For a more complete picture of what will be included in the 2126.0 update, see the previous changelog.
Azahar 2126.0-rc3 Changelog
All
- When using multiplayer rooms, it is now possible to set "No Preference" as the preferred game. | @PabloMK7 #2296
- Also fixes crashes when creating or joining private multiplayer rooms on Android when the preferred game option is left untouched.
- Fixed a crash which could occur when an application submits a vertex array with an invalid base address. | @PabloMK7 #2299
- Known to fix a crash in the credits of Mario & Luigi: Superstar Saga. May fix other problems elsewhere.
- Fixed a crash caused by a missing eShop applet title ID, affecting some applications. | @PabloMK7 #2293
Desktop
- Fixed the Outer Right Camera setting incorrectly reading its value from the Inner Camera Flip setting. | @PabloMK7 #2303
Technical
- Updated NDK used to build Android libretro core to r27d. | @cscd98 #2298
- Changed all internal references to
azahar_libretroto instead refer tocitra_libretroto follow pre-existing project convention. | @OpenSauce04 #2304- The compiled library filename remains unchanged:
azahar_libretro.*.
- The compiled library filename remains unchanged:
- Azahar's build process now recognizes the new environment variable
CITRA_USE_TAG_AS_VERSION, which, when defined, sets the Azahar version string to the output of:git describe --tags --dirty. | @OpenSauce04 #2302
Azahar 2126.0 Release Candidate 2
⚠️ Important Release Candidate Information⚠️
This is a release candidate. Please expand this drop-down to read more about what this means before installing.
As a release candidate, this build is not yet considered a stable release, but is instead a build which could be promoted to a stable release if it is sufficiently tested with no major issues being discovered. Ideally, the release candidate period will last for 7 days, however if major issues are discovered, this will be extended to allow for additional testing with a corrected release candidate.
Despite its status as a pre-release build, users are encouraged to test this version to help us catch any newly introduced issues before the build is promoted to a full release. If you do observe such issues, please report them to us on GitHub so we can evaluate them.
If you are unwilling to tolerate potential minor issues, you may be better off waiting until a release candidate is promoted to a full release.
Users are advised to back up their Azahar user data directory before using a pre-release build.
Note
2126.0-rc1 was reuploaded as 2126.0-rc2 to address a critical stability issue affecting the Android build.
Azahar 2126.0-rc2 Changelog
All
- Improved GPU interrupt queue & GPU timing emulation. This feature is highly experimental and is disabled by default, the toggle for it can be found in the graphics settings: "Simulate 3DS GPU timings". | @PabloMK7 #2095, #2145
- This change improves emulation accuracy by more closely mirroring the behaviour of real hardware.
- This PR is known to fix GPU timing issues in Luigi's Mansion 2: Dark Moon, which is now made playable without use of the "delay render thread" option, but likely impacts many other games as well.
- This PR also introduces a fix for an issue in Super Mario 3D Land which would prevent users from loading a save file after completing the game.
- This is a big change behind the scenes, and may inadvertently introduce issues due to its large scope. Please report any issues which may have been introduced by the new behaviour.
- Games that use dynamic FPS and don't reach 60 FPS on real hardware will also not reach 60 FPS on Azahar with this feature enabled.
- The PR description contains an in-depth technical explanation of the changes.
- This change improves emulation accuracy by more closely mirroring the behaviour of real hardware.
- Completely revamped the implementation of GDB functionality, with numerous debugging improvements and new debugging features. | @PabloMK7 #2086
- The PR description for this change goes into extensive detail about the changes, so read there for more information if curious.
- Fixed an issue where screenshots produced by Azahar could have their colour channels swapped on certain platforms and system configurations. | @mal-cap #2170
- Added a setting to skip presenting duplicate frames, which is enabled by default. | @KojoZero #1867
- This makes frame generation software work properly with Azahar.
- Added a new option which allows users to toggle whether the emulated 3DS system thinks headphones are plugged in. | @PabloMK7 #2099
- A very small number of games have altered behaviour when using wired headphones. For example, when headphones are plugged in while playing Super Mario 3D Land, the audio playback is slightly altered.
- In multiplayer rooms, users' usernames are now pulled directly from the username set in the System tab in Azahar's settings instead of being a separate option.
- Adjusted rom loading error messages displayed to users to be more easily understandable and user-friendly. | @PabloMK7 #2097
- LG2/EX2 subroutine functions are now only emitted for shaders when necessary, instead of for every shader, reducing memory usage. | @Wunkolo #2046
- Fixed an issue where certain older homebrew software would get stuck on a black screen at boot. | @Masamune3210 #2143
- Migrated many of our non-English language translations to simplified language codes, allowing correct system languages to be detected more consistently. | @OpenSauce04 #2152
- Fixed an issue related to disabled cubemap texture units; known fixes in Brain Age: Concentration Training. | @Wunkolo #2159
- Adjusted the unimplemented gas stub behaviour for the Vulkan renderer, fixing a known graphical issue in the Monster Hunter games. | @RedBlackAka #2165
- Fixed a typo in a settings log message. | @72374 #2076
- Fixed a possible integer overflow issue relating to custom Luma3DS mapping + optimized implementation. | @0x48kirenh #2202
- Implemented APT:MapProgramIdForDebug. | @PabloMK7 #2224
- Fixed handling of APT communication between applications. | @DaniElectra #2225
- This fixes an issue in the Miiverse posting applet.
- Fixed behaviour of HTTPC:GetRequestState when the request still has pending post data. | @PabloMK7 #2234
- This fixes the miiverse applet not being able to upload posts due to incorrect behaviour.
- Added an API to allow applications to register and unregister URL replacements. Pretendo Network Nimbus now uses this to submit rules for URL replacement. | @PabloMK7 #2234
- Fixed a crash on color fill when using the Vulkan Renderer. | @capito27 #2241
- Disabled PICA debug functionality on all platforms, with it now being a configurable option. | @PabloMK7 #2254
- Fixed an issue related to fill surface downloading, which could cause graphical bugs in come edge cases. | @PabloMK7 #2270
- Implemented APT::GetAppletProgramInfo. | @PabloMK7 #2272
- Known to be used by Miiverse, but is also likely used elsewhere.
- Improved the accuracy of emulated CPU timings, fixing potential timing-related bugs. | @ApfelTeeSaft #2262
- Known to fix a softlock issue in Lego City Undercover: The Chase Begins, possibly fixes other issues elsewhere.
- Fixed an issue which would corrupt the suspended application framembuffer in some cases.
- Improvements to the accuracy of the GSP service, fixing issues relating to suspending applications, posting to Miiverse, and Donkey Kong Country Returns. | @PabloMK7 #2273
- Likely addresses other unknown issues elsewhere.
- Replaced various URLs which previously linked to archived Citra website pages to instead point to the Azahar wiki. | @RedBlackAka #1881
Android
- Added multiplayer room functionality. | Kleidis, @rtiangha, @Gamer64ytb, @weihuoya, @PabloMK7 #830
- This change includes most of the multiplayer functionality found in the desktop version of Azahar.
- Public room browsing, private room creation, private room joining and chat are implemented.
- Public room creation and some minor UI features, such as room descriptions or currently playing applications, are not yet implemented.
- This feature does NOT implement communication with real consoles nor direct connect between Android devices in near proximity.
- Android devices need to be connected to the same Wifi network to be able to play together (or use the Android built-in hotspot or wifi sharing functionality).
- Public room browsing is possible as long as the user provides an unofficial web API URL in the new network settings. Official public rooms are still not provided by Azahar.
- This change includes most of the multiplayer functionality found in the desktop version of Azahar.
- On devices where ANGLE is used for OpenGL rendering, the Vulkan renderer is forcefully enabled due to extremely apparent visual defects when using the OpenGL renderer with ANGLE. | @OpenSauce04 #2197
- You can tell if your device is affected by checking the renderer selection option in Azahar's settings. It will be greyed out and will display a message related to ANGLE when selected if you are using an ANGLE-enabled device.
- Most devices will not yet be affected, however on and after Android 17's release, ANGLE will become enabled by default and mandatory for all newly released devices (not necessarily devices updating to Android 17 from an earlier version).
- Added a new "Combo Button" to the on-screen controller overlay which presses multiple buttons at the same time when pressed. @ADAS2024 #1244 #2266
- The buttons activated when the Combo Button is selected can be configured from the settings.
- This button is hidden by default, and must be toggled on in the overlay options.
- Assorted improvements and new options relating to secondary screen functionality. | @DavidRGriswold #1385
- Fixed several issues related to the "Adjust Scale" menu. | @OpenSauce04 #2256
Android (vanilla)
- Added an in-app toggleable update checker which runs when Azahar starts, functioning the same way as the desktop version. | @OpenSauce04 #2265
Desktop
- Implemented a CLI (command line interface) for Azahar's compression functionality via the new
-cand-xoptions. | @OpenSauce04 #2084- See
azahar --helpfor more info.
- See
- Various improvements to controller integration with Azahar's desktop frontend, including controller hotkeys. | @DavidRGriswold #1717
- Fixed some hotkeys not working correctly when using the Separate Windows screen layout. | @DavidRGriswold #1967
- After uninstalling an app, update or DLC, the game list is now refreshed. | @andrey545454 #2237
- Adjusted "Open Azahar Folder" menubar option to now include variants "NAND Folder" and "SDMC Folder". | @PabloMK7 #2279
Windows
- Introduced the new "MXE" build variant previously discussed in an announcement on our Discord server. | @OpenSauce04 #2044
- This new variant will serve as the replacement for the now-deprecated MSYS2 variant, which, as also previously discussed in the above post, will be removed in the 2127.0 update.
- Users will be able to migrate from MSYS2 to MXE seamlessly, so existing MSYS2 users have no cause for concern.
- For m...
Azahar 2125.1.3
This is an unscheduled release which almost exclusively addresses issues in the macOS version of Azahar.
Primarily, it fixes an issue experienced by many users where Azahar could potentially freeze when opened.
This issue didn't affect all users, and whether or not it appeared was dependent on multiple factors such as the macOS version being run and the macOS version Azahar was built with, and the current state of the user's Azahar directory. Because of this, it took some time to determine the root cause of the issue. Apologies for any inconvenience this may have caused for any affected users.
Azahar 2125.1.3 Changelog
macOS
- Fixed an issue where Azahar could instantly freeze on boot depending on certain factors such as OS version and Azahar user data content. | @OpenSauce04 #2244
Technical
- Backported a fix for linker warnings when building with Discord rich presence on macOS, first introduced in 2126.0 Alpha 2. | @OpenSauce04 #2216
- The CMake option name change introduced in that PR has not been backported.
- Introduced changes to dynarmic which fix a build issue introduced by MSYS2 package updates. | @PabloMK7 #2236
Azahar 2126.0 Alpha 2
⚠️ Important Alpha Information⚠️
As an alpha release, this build is not yet considered stable.
This prerelease is intended for users to test upcoming features, allowing the community to provide feedback before they are distributed in a stable release.
Users interested in testing bleeding-edge software are encouraged to test out this build to help us catch any issues we may have missed during development.
If you are unwilling to tolerate potential issues, it may be better to wait for the next stable release.
This changelog is relative to the changelog for 2126.0 Alpha 1. You can read that changelog here:
https://github.com/azahar-emu/azahar/releases/tag/2126.0-alpha1
Azahar 2126.0-alpha2 Changelog
Desktop
- Fixed a long-standing issue where Azahar's detection of the system language could be incorrect, resulting in an unexpected language being used in the UI. | @exertustfm #1558
- Many default messages in the user interface provided by upstream Qt (OK, Cancel, etc) are now translated for most languages. | @OpenSauce04 #2153
- For the following languages, these UI strings currently remain untranslated as before due to no translation being available for use in upstream Qt:
- Greek, Indonesian, Norwegian Bokmål, Lithuanian, Romania, Vietnamese
- For the following languages, these UI strings currently remain untranslated as before due to no translation being available for use in upstream Qt:
Android
- On devices where ANGLE is used for OpenGL rendering, the Vulkan renderer is forcefully enabled due to extremely apparent visual defects when using the OpenGL renderer with ANGLE. | @OpenSauce04 #2197
- You can tell if your device is affected by checking the renderer selection option in Azahar's settings. It will be greyed out and will display a message related to ANGLE when selected if you are using an ANGLE-enabled device.
- Most devices will not yet be affected, however on and after Android 17's release, ANGLE will become enabled by default and mandatory for all newly released devices (not necessarily devices updating to Android 17 from an earlier version).
- Assorted improvements and new options relating to secondary screen functionality. | @DavidRGriswold #1385
All
- Fixed an issue where certain older homebrew software would get stuck on a black screen at boot. | @Masamune3210 #2143
- Migrated many of our non-English language translations to simplified language codes, allowing correct system languages to be detected more consistently. | @OpenSauce04 #2152
- Fixed an issue related to disabled cubemap texture units; known fixes in Brain Age: Concentration Training. | @Wunkolo #2159
- Adjusted the unimplemented gas stub behaviour for the Vulkan renderer, fixing a known graphical issue in the Monster Hunter games. | @RedBlackAka #2165
- Fixed a typo in a settings log message. | @72374 #2076
- Additional refinements relating to the new GDB implementation. | @PabloMK7 #2145
- Fixed a possible integer overflow issue relating to custom Luma3DS mapping + optimized implementation. | @0x48kirenh #2202
Docker
- Distribute an ARM64 Docker image binary. | @OpenSauce04 #2151
macOS
- Fixed several minor issues relating to MoltenVK/Metal. | @sergeymild #2149
Technical
- The
USE_DISCORD_PRESENCECMake option has been renamed toENABLE_DISCORD_RPC. Downstream users/maintainers should compensate for this accordingly. | @OpenSauce04 #2216 - The
ENABLE_QT_TRANSLATIONCMake option is now enabled by default, addingqt6-tools-devor your package manager's equivalent as a new default build dependency for the Qt frontend if you weren't already manually enabling this flag. | @OpenSauce04 #2206 - Fixed linker warning spam related to the minimum macOS version when Discord RPC was enabled. | @OpenSauce04 #2216
- This issue has existed for a very long time, and doesn't seem to have ever caused any actual issues. This is likely just a technical correctness thing.
- Fixed a compilation failure which could manifest when a system MoltenVK install was present, even if it wasn't being used. | @crueter #2183
- Fixed a compilation error when building in debug mode. | @Wunkolo #2132
- Fixed an issue which prevented the azahar-room Dockerfile from building with Podman. | @OpenSauce04 #2151
- Added debug scopes to OpenGL renderer rasterizer and texture runtime. | @Wunkolo #2133
- Extensive Kotlin codebase formatting cleanup + new formatting/style enforcement in CI via ktlint. | @OpenSauce04 #2204
Azahar 2126.0 Alpha 1
⚠️ Important Alpha Information⚠️
As an alpha release, this build is not yet considered stable.
This prerelease is intended for users to test upcoming features, allowing the community to provide feedback before they are distributed in a stable release.
Users interested in testing bleeding-edge software are encouraged to test out this build to help us catch any issues we may have missed during development.
If you are unwilling to tolerate potential issues, it may be better to wait for the next stable release.
Azahar 2126.0-alpha1 Changelog
Windows
- Introduced the new "MXE" build variant previously discussed in an announcement on our Discord server. | @OpenSauce04 #2044
- This new variant will serve as the replacement for the now-deprecated MSYS2 variant, which, as also previously discussed in the above post, will be removed in the 2127.0 update.
- Users will be able to migrate from MSYS2 to MXE seamlessly, so existing MSYS2 users have no cause for concern.
- For more information about this build, please read the aforementioned announcement post.
Desktop
- Implemented a CLI (command line interface) for Azahar's compression functionality via the new
-cand-xoptions. | @OpenSauce04 #2084- See
azahar --helpfor more info.
- See
All
- Completely revamped the implementation of GDB functionality, with numerous debugging improvements and new debugging features. | @PabloMK7 #2086
- The PR description for this change goes into extensive detail about the changes, so read there for more information if curious.
- Implemented GPU interrupt queue & GPU timing emulation. | @PabloMK7 #2095
- This change improves emulation accuracy by more closely mirroring the behaviour of real hardware.
- This PR is known to fix GPU timing issues in Luigi's Mansion 2/Dark Moon, which is now made playable without use of the "delay render thread" option with this change, but likely impacts many other games as well.
- This PR also introduces a fix for an issue in Super Mario 3D Land which would prevent users from loading a save file after completing the game.
- This is big change behind the scenes, and may inadvertently introduce issues due to its large scope. If an issue appears in a game where it didn't exist before, the new behaviour can be toggled off by disabling the newly added "Simulate 3DS GPU timings" setting to see if this is the cause. Please report any issues which may have been introduced by the new behaviour accordingly.
- The PR description contains an in-depth technical explanation of the changes.
- This change improves emulation accuracy by more closely mirroring the behaviour of real hardware.
- Added a new option which allows users to toggle whether the emulated 3DS system thinks headphones are plugged in. | @PabloMK7 #2099
- A very small number of games have altered behaviour when using wired headphones. For example, when headphones are plugged in while playing Super Mario 3D Land, the audio playback is slightly altered.
- Adjusted how emulator error messages are displayed to users to be more easily understandable and user-friendly. | @PabloMK7 #2097
- LG2/EX2 subroutine functions are now only emitted for shaders when necessary, instead of for every shader, reducing memory usage. | @Wunkolo #2046
macOS
- Fixed an issue where SDMC filenames which contain unicode characters could appear and behave partially corrupted within emulated 3DS applications. | @RigleGit #2079
Technical
- Fixed building with OpenAL enabled on OpenBSD. | @OpenSauce04 #2058
- Fixed an inability to generate translation source files in modern build environments due to an outdated
qt_add_lupdatecall. | @OpenSauce04 #2071 - Updated NDK and AGP to more recent versions. | @OpenSauce04 #2068
Azahar 2125.1.2
This is an unscheduled release to put into action new security policies we have enabled for Azahar after the recent TeamPCP supply chain attacks, which affected big open source projects like CEMU Emulator.
This release contains no user-facing changes when compared with 2125.1.1 outside of the security policy changes. We decided to publish this release now so that the new policies are applied as soon as possible. Users may choose to skip this release if they wish.
Please keep in mind that Azahar was NOT compromised by the attacks and our users are safe. We are just being proactive and adding security measures to our release distribution process as a preventative measure.
Azahar 2125.1.2 Changelog
All
- Enabled Attestation and Software Bill Of Materials for release assets to increase release security. | @PabloMK7 #2117
- From now on, Azahar releases are immutable. This means that once we publish a release, the assets linked to it cannot be changed in any way. This prevents token stealers from modifying release assets after they are published. You are able to know if a release is immutable if it shows a padlock icon with the word
Immutableat the top left of the page. - Starting from this release, Azahar release binaries are attested. This means that all of the official Azahar assets have now signed claims that specify where they were produced (CI jobs), the exact commit and timestamp, and other metadata.
- Users should be able to verify the validity of azahar binaries using the GitHub Cli. For example:
gh attestation verify --owner azahar-emu --predicate-type "https://spdx.dev/Document/v2.3" <file-path>. This command will only succeed if the file was not tampered with, which is useful when downloading assets from secondary sources, such as our Internet Archive page. - While plain
sha256hashes serve to verify integrity, attestations also allow to include the aforementioned metadata. - You can view the attestations for all of our binaries in the Attestations page.
- Users should be able to verify the validity of azahar binaries using the GitHub Cli. For example:
- Also starting from this release, Azahar binaries have a Sofware Bill Of Materials, which consists in a JSON that (in theory) contains all dependencies Azahar relies upon, which should help tracking vulnerabilities. In practice, this technology is rather new, so not all dependencies are fully detected. You can read more about this in #2117.
- A
verify-releasebash script is now provided in our source code that helps verifying the validity of Azahar releases. This allows users to better audit our releases as well as easily obtain the software bill of materials. Example usage is as follows:./tools/verify-release.sh azahar-emu/azahar 2125.1.2. You can learn more about this tool in #2117.
- From now on, Azahar releases are immutable. This means that once we publish a release, the assets linked to it cannot be changed in any way. This prevents token stealers from modifying release assets after they are published. You are able to know if a release is immutable if it shows a padlock icon with the word
Technical
- Added
EXCLUDE_FROM_ALLto CMake targets where applicable, speeding up build times for certain non-standard build configurations. | @OpenSauce04 #2088 - All libretro core binaries are now stripped, greatly reducing filesize (primarily for the Android core) without affecting functionality in any way. | @OpenSauce04 #2111
- This is only relevant for the core binaries distributed by us; The cores used by the RetroArch core downloader were already doing this.