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#Compilation
Run make all in the command line.
1. build OpenRA mkdir ~/build cd ~/build git clone https://github.com/OpenRA/OpenRA.git cd OpenRA make dependencies make all 2. build RA2 cd ~/build/OpenRA/mods/ git clone https://github.com/OpenRA/ra2.git ln -s ~/build/OpenRA/mods/ra2/OpenRA.Mods.RA2 ~/build/OpenRA/OpenRA.Mods.RA2 cd ~/build/OpenRA/OpenRA.Mods.RA2/dependencies ln -s ../../Eluant.dll ~/build/OpenRA/OpenRA.Mods.RA2/dependencies/Eluant.dll ln -s ../../OpenRA.Game.exe ~/build/OpenRA/OpenRA.Mods.RA2/dependencies/OpenRA.Game.exe ln -s ../../mods/common/OpenRA.Mods.Common.dll ~/build/OpenRA/OpenRA.Mods.RA2/dependencies/OpenRA.Mods.Common.dll ln -s ../../mods/ra/OpenRA.Mods.RA.dll ~/build/OpenRA/OpenRA.Mods.RA2/dependencies/OpenRA.Mods.RA.dll ln -s ../../mods/ts/OpenRA.Mods.TS.dll ~/build/OpenRA/OpenRA.Mods.RA2/dependencies/OpenRA.Mods.TS.dll cd ~/build/OpenRA/OpenRA.Mods.RA2 xbuild 3. fetch some game content without original cd and install automatically bash /build/OpenRA/mods/ra2/fetch-content.sh 4. run the game bash ~/build/OpenRA/launch-game.sh
Put the contents of this repository into the following folder depending on your operating system:
- Windows:
%USERPROFILE%\My Documents\OpenRA\mods\ra2 - Mac OSX:
~/Library/Application Support/OpenRA/mods/ra2 - Linux:
~/.openra/mods/ra2
It currently depends on the latest development version of the engine. See https://github.com/OpenRA/OpenRA/wiki/Compiling for details.
The mod expects the original Red Alert 2 game assets in place. Put the .mix archives in the following directory depending on your operating system.
- Windows:
My Documents\OpenRA\Content\ra2\ - Mac OSX:
~/Library/Application Support/OpenRA/Content/ra2/ - Linux:
~/.openra/Content/ra2/
Create the ra2 directory if it does not exist.
The game can be bought and downloaded from the following official places:
If you own the original CDs:
- Locate Game1.CAB on CD1 in the INSTALL/ directory.
- Copy all required mixes into your content folder.
The mixes inside of Game1.CAB are ra2.mix and language.mix.
Copy those two into your content folder.
For the soundtrack you want theme.mix from your CD.
Make sure that you have files named ra2.mix and language.mix in your content folder. Even though you e.g. extracted all mixes from ra2.mix (which would work ingame) the OpenRA content installer still looks for ra2.mix.