Stricter rate-limits for many endpoints#1043
Merged
Toastbrot236 merged 9 commits intoLittleBigRefresh:mainfrom Mar 9, 2026
Merged
Stricter rate-limits for many endpoints#1043Toastbrot236 merged 9 commits intoLittleBigRefresh:mainfrom
Toastbrot236 merged 9 commits intoLittleBigRefresh:mainfrom
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…into rate-limit-2
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Seems to work fine for the mainline games and refresh-web... |
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Some params are stored all over the place, but that can be taken care of later. |
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This PR assigns "unique" rate-limit settings to many game and API endpoints, making certain endpoints have stricter limits than others. Most of these settings are stored in their own classes so multiple endpoint classes could share them, and to organize them more clearly. Not all rate-limit settings are in their own classes yet. The global rate-limit is also slightly stricter for now.
Not all settings are properly tested yet. Some may, in reality, be too strict or too loose; they are experimental.