Releases: LittleBitUA/DownpourRecomp
Releases · LittleBitUA/DownpourRecomp
v0.1.1 — mouse smoothing + native 1080p default
First post-launch revision. Focuses on input feel and out-of-the-box render config.
Highlights
- Mouse-look smoothing. Replaced the previous max-of-fresh-or-decaying virtual-stick path (which produced a sawtooth on slow continuous motion and prevented full 360° sweeps) with a direct mouse-velocity → stick mapping plus a one-pole low-pass filter on the stick value. Per-poll variance from hand tremor and integer-pixel
WM_MOUSEMOVEquantization no longer leaks straight through. Base scale was retuned so defaultmnk_sensitivity = 1.0lands in a usable range without dragging the mouse continuously. - Native 1080p default. The sample toml ships with
draw_resolution_scale/resolution_scaleremoved (defaults to 1×) instead of the prior 2× supersampling. Saves a lot of GPU time on mid-range cards; supersampling stays available via F4 → GPU. - Chromatic-noise fix retained.
skip_depth_color_7e3_aliasing_transfers = truein the toml. Confirmed visually identical to Xenia canary on title screen, prison corridor, and Murphy close-ups.
What's in the zip
Binary-only build — downpour.exe, ReXGlue runtime, sample toml, start.bat, README. No game assets. Drop a legally-owned Silent Hill: Downpour file tree into assets/ next to downpour.exe and run start.bat. See README.txt inside the archive for the full layout.
Known notes
- Game logic still runs at 30 FPS internally (UE3 cap). The Xenia
Unlock FPSpatch inxenia_patches.tomlis reference-only — recomp statically translated the relevant code path, so runtime byte patches don't take effect. Patching at codegen time is the proper fix path; not done in this release. - Mouse-to-stick is linear; no acceleration curve. Tune
mnk_sensitivity(Input category in F4) to taste.
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