Update to Cubism 5 SDK for Native R5#67
Merged
itoh-at-live2d-com merged 1 commit intomasterfrom Apr 2, 2026
Merged
Conversation
itoh-at-live2d-com
approved these changes
Apr 2, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Added
SetRenderViewportmethod toCubismRenderer_Metalto set the viewport when drawing the model.cubismlookclass that implements the target tracking feature.Framework.Changed
CubismDeviceInfo_Vulkaninstead of singletons for pipeline and offscreen manager.InitializeConstantSettingstoSetConstantSettingsin Vulkan renderer.CubismMocandCubismModelclasses to protected.Fixed
CubismRenderer_D3D11::ReleaseCommandBuffer()where_indexBuffersand_vertexBufferswere not freed due to a copy-paste bug.CubismRenderer_Vulkan::CreatePipelines()wherePipelineResourceobjects allocated for Add/Mult blend modes were overwritten and leaked.CubismShader_D3D11::GenerateShaders()where Copy and SetupMask shaders were loaded twice, causing the first set of COM objects to leak.Removed
GetDrawableTextureIndices(csmInt32 drawableIndex)(useGetDrawableTextureIndex(csmInt32 drawableIndex)instead)GetDrawableBlendMode(csmInt32 drawableIndex)(useGetDrawableBlendModeType(csmInt32 drawableIndex)instead)SetOverwriteFlagForModelCullings(csmBool value)(useSetOverrideFlagForModelCullings(csmBool value)instead)GetOverwriteFlagForModelCullings()(useGetOverwriteFlagForModelCullings()instead)SetOverwriteFlagForDrawableCullings(csmUint32 drawableIndex, csmBool value)(useSetOverrideFlagForDrawableCullings(csmUint32 drawableIndex, csmBool value)instead)GetOverwriteFlagForDrawableCullings(csmInt32 drawableIndex)(useGetOverrideFlagForDrawableCullings(csmInt32 drawableIndex)instead)GetFadeWeight()(useCubismExpressionMotionManager.GetFadeWeight(csmInt32 index)instead)_fadeWeight(priority is not used in expression motion playback)GetCurrentPriority()(priority is not used in expression motion playback)SetReservePriority(csmInt32 priority)(priority is not used in expression motion playback)GetReservePriority()(priority is not used in expression motion playback)StartMotionPriority(ACubismMotion* motion, csmBool autoDelete, csmInt32 priority)(useCubismMotionQueueManager::StartMotion(ACubismMotion* motion, csmBool autoDelete)instead)_currentPriority(priority is not used in expression motion playback)_reservePriority(priority is not used in expression motion playback)IsLoop(csmBool loop)(useACubismMotion.SetLoop(csmBool loop)instead)IsLoop()(useACubismMotion.GetLoop()instead)IsLoopFadeIn(csmBool loopFadeIn)(useACubismMotion.SetLoopFadeIn(csmBool loopFadeIn)instead)IsLoopFadeIn()(useACubismMotion.GetLoopFadeIn()instead)StartMotion(ACubismMotion* motion, csmBool autoDelete, csmFloat32 userTimeSeconds)(useStartMotion(ACubismMotion* motion, csmBool autoDelete)instead)