Refact and tuning#68
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wada-at-live2d-com merged 6 commits intoLive2D:developfrom Apr 5, 2023
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Temporary buffers when applying multiply and screen colors to CubismRenderer should not be re-created every frame.
Contributor
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Hi, @ppcuni Sorry for the delay in getting back to you. We have confirmed that the content of this correction is correct and that it works correctly, and we would like to incorporate it into the product. We would like to ask for additional confirmation or correction of the following points.
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wada-at-live2d-com
approved these changes
Apr 5, 2023
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Fixed a noticeable performance impact when running in Unity. Please check.
Evaluate_before

Evaluate_after

UpdateBlendColors_before

UpdateBlendColors_after

OnDynamicDrawableData_before

OnDynamicDrawableData_after
