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[pull] main from facebook:main#218

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Sep 15, 2025
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[pull] main from facebook:main#218
pull[bot] merged 6 commits intoLoadsAForks:mainfrom
facebook:main

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@pull pull bot commented Sep 15, 2025

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Created by pull[bot] (v2.0.0-alpha.4)

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EugeneChoi4 and others added 6 commits September 15, 2025 12:13
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## Summary
Added an "Applied Configs" section under the Config Overrides panel.
Users will now be able to see the full list of configs applied to the
compiler in the playground. Adds greater discoverability for config
options to override as well. Updated the default config as well to be a
commented config option, so users will start with empty overrides.

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does the pull request solve?
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## How did you test this change?


https://github.com/user-attachments/assets/1a57b2d5-0405-4fc8-9990-1747c30181c0


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This was prone to races and sometimes messed up symbolication when
multiple source maps were fetched simultaneously.
…ries (#34493)

Replaces #31820. #34027 added a check for `@tanstack/react-table`, but
not `@tanstack/react-virtual`.
In our testing `@tanstack/react-virtual`'s `useVirtualizer` returns
functions that cannot be memoized, [this is also documented in the
community](TanStack/virtual#736 (comment)).
…ed time (#34478)

Currently suspensey images doesn't account for how long we've already
been waiting. This means that you can for example wait for 300ms for the
throttle + 500ms for the images. If a Transition takes a while to
complete you can also wait that time + an additional 500ms for the
images.

This tracks the start time of a Transition so that we can count the
timeout starting from when the user interacted or when the last fallback
committed (which is where the 300ms throttle is computed from). Creating
a single timeline.

This also moves the timeout to a central place which I'll use in a
follow up.
… them all in time anyway (#34481)

Stacked on #34478.

In general we don't like to deal with timeouts in suspense world. We've
had that in the past but in general it doesn't work well because if you
have a timeout and then give up you made everything wait longer for no
benefit at the end. That's why the recommendation is to remove a
Suspense boundary if you expect it to be fast and add one if you expect
it to be slow. You have to estimate as the developer.

Suspensey images suffer from this same problem. We want to apply
suspensey images to as much as possible so that it's the default to
avoid flashing because if just a few images flash it's still almost as
bad as all of them. However, we do know that it's also very common to
use images and on a slow connection or many images, it's not worth it so
we have the timeout to eventually give up.

However, this means that in cases that are always slow or connections
that are always slow, you're always punished for no reason.

Suspensey images is mainly a polish feature to make high end experiences
on high end connections better but we don't want to unnecessarily punish
all slow connections in the process or things like lots of images below
the viewport.

This PR adds an estimate for whether or not we'll likely be able to load
all the images within the timeout on a high end enough connection. If
not, we'll still do a short suspend (unless we've already exceeded the
wait time adjusted for #34478) to allow loading from cache if available.

This estimate is based on two heuristics:

1) We compute an estimated bandwidth available on the current device in
mbps. This is computed from performance entries that have loaded static
resources already on the site. E.g. this can be other images, css, or
scripts. We see how long they took. If we don't have any entries (or if
they're all cross-origin in Safari) we fallback to
`navigator.connection.downlink` in Chrome or a 5mbps default in
Firefox/Safari.
2) To estimate how many bytes we'll have to download we use the
width/height props of the img tag if available (or a 100 pixel default)
times the device pixel ratio. We assume that a good img implementation
downloads proper resolution image for the device and defines a
width/height up front to avoid layout trash. Then we estimate that it
takes about 0.25 bytes per pixel which is somewhat conservative
estimate.

This is somewhat conservative given that the image could've been
preloaded and be better compressed.

So it really only kicks in for high end connections that are known to
load fast.

In a follow up, we can add an additional wait for View Transitions that
does the same estimate but only for the images that turn out to be in
viewport.
Stacked on #34481.

We currently track the suspended state temporarily with a global which
is safe as long as we always read it during a sync pass. However, we
sometimes read it in closures and then we have to be carefully to pass
the right one since it's possible another commit on a different root has
started at that point. This avoids this footgun.

Another reason to do this is that I want to read it in
`startViewTransition` which is in an async gap after which point it's no
longer safe. So I have to pass that through the `commitRoot` bound
function.
@pull pull bot locked and limited conversation to collaborators Sep 15, 2025
@pull pull bot added the ⤵️ pull label Sep 15, 2025
@pull pull bot merged commit 5d49b2b into LoadsAForks:main Sep 15, 2025
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4 participants