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Reference_Loader
The Reference Loader is a powerful tool designed to inject a reference sprite directly into a target .swf file. This provides a visual background guide, ensuring your mod's proportions and alignments are perfectly accurate.
Figure 2.1: The Reference Loader module interface, where you configure the target SWF and reference source.
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Select a Target SWF: Choose the
.swffile you want to inject the reference into.- 💡 Tip: It is highly recommended to isolate your target skin first using the Sprite Exporter module (SWF Mode) before proceeding.
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Prepare Your Reference: By default, the program already includes a preloaded reference. However, you can freely replace it with your own custom reference.
- Need a clean reference file? You can download the default reference.swf here (downloads automatically).
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Inject the Guide: Once configured, simply press the "Load references" button.
Warning
The program will directly modify and overwrite the selected destination .swf file. Please ensure you have saved a backup of your previous work before loading the reference!
Once loaded, you will see a new sprite inside your SWF where your character is built exactly as they will appear in Brawlhalla.
Caution
When exporting your sprites to create a .bmod, remember not to export this reference sprite, or very strange things might happen...
Figure 2.2: A character mod with the reference sprite successfully injected.