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Licenses

Carlos Tavera (Lord Shadow) edited this page Jul 11, 2026 · 1 revision

Acknowledgments and Licenses

Brawlhalla Modding Toolkit utilizes the following open-source libraries and projects. We are grateful for their contributions to the development community.

  • FFDEC (JPEXS Free Flash Decompiler) - The core system that allows decompiling, extracting, and injecting sprites/shapes into Brawlhalla's SWF files.
  • Skia Engine (skia-python) - High-performance vector rendering engine used in the Skin Editor for infinite-quality SVGs and GPU caching.
  • CustomTkinter (CTK) - Modern UI library for Python, bringing this beautiful and responsive design to life.
  • CTK Color Picker - Advanced color selector (HEX, INT, RGB) seamlessly integrated with CustomTkinter for the Color Swapper.
  • Brawlhalla Language Edit & Lang Reader - Parsing and injection tools used to read and modify the game's text strings (XML/BIN).
  • Cairo & Resvg - Auxiliary libraries for 2D vector parsing and rendering.
  • JPype1 & Py4J - Communication bridges between the Python frontend and the FFDEC Java backend.

Original concept based on Epicsninja BrawlhallaModTools

Python Implementation based on BhModCreator

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