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#153 Skidoo limits#154

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DanzaG merged 1 commit intoLostArtefacts:masterfrom
lahm86:master
Jun 7, 2021
Merged

#153 Skidoo limits#154
DanzaG merged 1 commit intoLostArtefacts:masterfrom
lahm86:master

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@lahm86 lahm86 commented Jun 7, 2021

The game creates black skidoos for the drivers when the level is loaded and so it needs space in Entity[] to do this. Checks are now done for this in ItemRandomizer as well as for the dragon - calls to the original CreateItem were scanned and the dragon also needs 7 slots. No other calls to this that fail seem to generate an S_ExitSystem.

The game creates black skidoos for the drivers when the level is loaded and so it needs space in Entity[] to do this. Checks are now done for this in ItemRandomizer as well as for the dragon - calls to the original CreateItem were scanned and the dragon also needs 7 slots. No other calls to this that fail seem to generate an S_ExitSystem.
@DanzaG DanzaG merged commit 555efe7 into LostArtefacts:master Jun 7, 2021
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2 participants