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Fixes wireframing issues in Wreck (first door should not be transparent) and in Barkhang where there are faces behind static meshes which should be transparent. New landmark for Floating Islands added.
Fixes an OG missing face in Tibet and makes trapdoors opaque in CoT in wireframe mode.
Improved landmark that was previously added to HSH and so was based on chance - this will now be permanent in a different level.
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A few minor updates: