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Wireframe Updates#306

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DanzaG merged 5 commits intoLostArtefacts:masterfrom
lahm86:master
Jan 17, 2022
Merged

Wireframe Updates#306
DanzaG merged 5 commits intoLostArtefacts:masterfrom
lahm86:master

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@lahm86 lahm86 commented Jan 16, 2022

A few minor updates:

  • Wireframe fixes added for a number of models that should be opaque (e.g. trapdoors in CoT) and textures that should be transparent (e.g. room 69 in Barkhang).
  • Fixes on OG missing texture in Tibet room 143.
  • Improves two landmarks that were previously added to HSH as paintings (and so were based on chance). These will now appear in different levels permanently.

lahm86 and others added 5 commits January 8, 2022 20:06
Fixes wireframing issues in Wreck (first door should not be transparent) and in Barkhang where there are faces behind static meshes which should be transparent.
New landmark for Floating Islands added.
Fixes an OG missing face in Tibet and makes trapdoors opaque in CoT in wireframe mode.
Improved landmark that was previously added to HSH and so was based on chance - this will now be permanent in a different level.
@DanzaG DanzaG merged commit e8a0af2 into LostArtefacts:master Jan 17, 2022
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