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TR1 Enemy/Key Item Fixes#368

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DanzaG merged 3 commits intoLostArtefacts:masterfrom
lahm86:master
Sep 3, 2022
Merged

TR1 Enemy/Key Item Fixes#368
DanzaG merged 3 commits intoLostArtefacts:masterfrom
lahm86:master

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@lahm86 lahm86 commented Aug 30, 2022

  • Ensures enemy CodeBits are reset if they were previously Atlantean eggs, otherwise this can cause the engine to interpret the bits as the trigger mask and so enemies don't spawn.
  • Ensures that if a trigger is moved to a location whose room has a flipmap, the trigger will be duplicated into the flipped room as well.

lahm86 added 3 commits August 30, 2022 17:21
Ensures enemy CodeBits are reset if they were previously Atlantean eggs, otherwise this can cause the engine to interpret the bits as the trigger mask and so enemies don't spawn.
If a trigger is moved to a location whose room has a flipmap, the trigger will be duplicated into the flipmap at the same position.
@lahm86 lahm86 changed the title TR1 Enemy CodeBits TR1 Enemy/Key Item Fixes Sep 3, 2022
@DanzaG DanzaG merged commit 24c7324 into LostArtefacts:master Sep 3, 2022
@lahm86 lahm86 mentioned this pull request Sep 8, 2022
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2 participants