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TR1 Fixes#376

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DanzaG merged 14 commits intoLostArtefacts:masterfrom
lahm86:master
Sep 10, 2022
Merged

TR1 Fixes#376
DanzaG merged 14 commits intoLostArtefacts:masterfrom
lahm86:master

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@lahm86 lahm86 commented Sep 10, 2022

#353 Secret Randomization

  • Setting for reward room cameras is now respected and no longer enforced.

#355 Enemy Randomization

  • Hard restriction on Natla to appear at most once per level, regardless of difficulty.
  • Mummies in Khamoon can now shoot (the missile models were not being imported) and they will always explode on death.
  • New option added to allow empty Atlantean eggs.
  • Scion mesh swap added to Atlantis.
  • Fixes added for LaraMiscAnim for Torso and T-Rex. This prevents deaths by these creatures triggering the end of the level in Sanctuary and Atlantis, as it invokes the scion pickup LaraMiscAnim. The side effect of this is that there are alternative workarounds in place for the scion in these levels if either enemy model is present. In Sanctuary, the pedestal is removed and scion placed on the ground with a normal end-level trigger. In Atlantis, the scion is the same type as Great Pyramid, so it needs to be shot to trigger the end of the level (so it's the Great Pyramid model with a heavy end-level trigger below it). Another change related to this is the Sanctuary reward room - it has been repositioned so it's not beyond the scion pickup.

#354 Item Randomization

  • Key items will never be placed on the same tiles as secrets, this was causing trigger clashes.
  • Fixed a location in Obelisk - it seems that when underwater, Lara needs a minimum of 3 clicks to be able to pick up an item. This particular location had 2 clicks of height. All other locations have been checked.

#356 Texture Randomization

  • Missing animated textures in Lost Valley and Natla's Mines are now restored in wireframe mode (waterfall and lava).

#350 T1M Settings

  • EnableEnhancedSaves will be disabled for the time being (see Tomb1Main#620).
  • Minor spacing issue in T1M window resolved.
  • Improved rando credits graphic.

#373 Audio Randomization

It is now possible to choose whether or not ambient tracks are randomized. This was implicit with audio randomization previously, and applies to TR1-3.

Removed testing code from TR1SecretRandomizer - this was enforcing reward room cameras, and printing debug secret counts.
Natla is now restricted to appear once per level regardless of difficulty.
Model sorting will also take place on import similar to TR3.
Explicit option for ambient track randomization added.
Minor spacing issue in T1M window.
Fixes for some missed animated textures in Lost Valley and Natla's Mines when in wireframe mode (i.e. textures we want to retain).
Ensures that key items are not placed on the same tiles as secrets (or specifically any tile that has a secret pickup trigger).
Ensures that missiles are imported into Khamoon if mummies are retained, so to allow them to shoot if type ID 21 is assigned to entities.
Moves a key item location in Obelisk as minimum of 3 clicks is needed for pickups.
Override of EnableEnhancedSaves.
Fixes for LaraMiscAnim overrides when T-Rex or Torso are present.
Adds an option to allow empty Atlantean eggs.
Some additional mesh swaps in Atlantis
Indicator that enhanced saves will be managed by the randomizer.
@lahm86 lahm86 mentioned this pull request Sep 10, 2022
Credit badge adjustment.
@DanzaG DanzaG merged commit fdf7f89 into LostArtefacts:master Sep 10, 2022
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2 participants