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Removed testing code from TR1SecretRandomizer - this was enforcing reward room cameras, and printing debug secret counts.
Natla is now restricted to appear once per level regardless of difficulty. Model sorting will also take place on import similar to TR3.
Explicit option for ambient track randomization added.
Minor spacing issue in T1M window.
Fixes for some missed animated textures in Lost Valley and Natla's Mines when in wireframe mode (i.e. textures we want to retain).
Ensures that key items are not placed on the same tiles as secrets (or specifically any tile that has a secret pickup trigger).
Ensures that missiles are imported into Khamoon if mummies are retained, so to allow them to shoot if type ID 21 is assigned to entities.
Moves a key item location in Obelisk as minimum of 3 clicks is needed for pickups.
Override of EnableEnhancedSaves.
Fixes for LaraMiscAnim overrides when T-Rex or Torso are present.
Adds an option to allow empty Atlantean eggs.
Some additional mesh swaps in Atlantis
Indicator that enhanced saves will be managed by the randomizer.
Closed
Credit badge adjustment.
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#353 Secret Randomization
#355 Enemy Randomization
#354 Item Randomization
#356 Texture Randomization
#350 T1M Settings
EnableEnhancedSaveswill be disabled for the time being (see Tomb1Main#620).#373 Audio Randomization
It is now possible to choose whether or not ambient tracks are randomized. This was implicit with audio randomization previously, and applies to TR1-3.