Skip to content

Amend Enemy Exclusions#454

Merged
lahm86 merged 1 commit intoLostArtefacts:masterfrom
lahm86:issue-451-enemy-exclusions
Apr 15, 2023
Merged

Amend Enemy Exclusions#454
lahm86 merged 1 commit intoLostArtefacts:masterfrom
lahm86:issue-451-enemy-exclusions

Conversation

@lahm86
Copy link
Copy Markdown
Collaborator

@lahm86 lahm86 commented Apr 15, 2023

This allows land enemies to appear underwater in No Restrictions mode in TR1; this was always intended but the logic was forcing water creatures to always be selected if originally present. TR1 doesn't kill land creatures underwater, unlike TR2 onwards.

This also fixes monks only appearing in HSH alongside other enemies. If all enemies except monks are excluded and the option to protect monks is disabled, they will now appear on their own in HSH.

Resolves #451.

@lahm86 lahm86 requested review from chreden and makotocchi April 15, 2023 09:18
Comment thread TRRandomizerCore/Randomizers/TR1/TR1EnemyRandomizer.cs
@lahm86 lahm86 merged commit 1f4a969 into LostArtefacts:master Apr 15, 2023
@lahm86 lahm86 deleted the issue-451-enemy-exclusions branch April 16, 2023 08:33
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

TR1/2 - Enemy exclusion list sometimes ignored

2 participants