tr1/savegame_bson: handle Lara animation shift#2661
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lahm86 merged 1 commit intoLostArtefacts:developfrom Mar 21, 2025
Merged
tr1/savegame_bson: handle Lara animation shift#2661lahm86 merged 1 commit intoLostArtefacts:developfrom
lahm86 merged 1 commit intoLostArtefacts:developfrom
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Prior to 4.8, Lara's legacy animation set could still be referenced from old savegames, but the case now is that only applicable animations are setup during level load. This shifts Lara's animation index to match her object if detected on load; a similar approach is already in place for TombATI saves. Resolves LostArtefacts#2654.
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rr-
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Mar 21, 2025
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Wish we had unit tests for code like this, that is vulnerable to accidental refactors.
aredfan
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Mar 21, 2025
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Resolves #2654.
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Description
Prior to 4.8, Lara's legacy animation set could still be referenced from old savegames, but the case now is that only applicable animations are setup during level load, so after injections have reset the Lara object with the new values. This update shifts Lara's animation index to match her object if detected on load; a similar approach is already in place for TombATI saves.