Added objects collisions and wall mechanics!
- Object Collision System: Players now collide with all objects in the world
- Wall Support: New wall objects that can be placed to create barriers
- Optimized Rendering: Walls use shared texture caching for better performance
- Distance Culling: Objects beyond 3000 units are not rendered
- Smart Scaling: Walls automatically scaled to 50% size with proper ground anchoring
Gameplay:
โ Health/HP system: Player can take damage and die
โ Mobile enemies: Statues/creatures that move toward the player
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Collisions: Can't walk through trees/obstacles
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Stamina system: Sprinting consumes energy that regenerates
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Weapon reload: R key to reload pistol
โ Collectible ammo: Pickups scattered in the world
Visual effects:
โ Impact particles: When shooting objects
โ Day/night cycle: Sky changes progressively
โ Distance fog: Distant objects are blurrier
โ Simple shadows: Black circle under objects
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Recoil effects: Weapon moves when firing
Audio:
โ Footstep sounds: Different based on speed (walk/sprint)
โ Ambient sound: Birds, wind, nature
โ Impact sound: When bullets hit
โ Environmental audio: Different zones, different sounds
Interface:
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Mini-map: Top-down view in screen corner
โ Health bar: Visual health display
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Kill counter: Score of eliminated enemies
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Pause menu: ESC to pause
๐ ๏ธ For the editor:
Essential features:
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Snap to grid: Magnetism to grid (G key to toggle)
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Undo/Redo: Ctrl+Z / Ctrl+Y to undo/redo
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Multi-select: Shift+Click to select multiple objects
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Quick duplicate: Ctrl+D to duplicate selected object
โ Object rotation: Mouse wheel or keys to rotate
Improved interface:
โ Texture preview: Display actual image instead of square
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Object list: Side panel with all placed objects
โ Filters: Show only trees, or only destructibles
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Statistics: Object count by type, map density
โ Layers: Organize objects in layers (scenery, enemies, items)
Advanced tools:
โ Distance measure: Display distance between 2 objects
โ Auto-align: Align multiple objects on line/grid
โ Brush mode: Paint multiple objects quickly (dense forest)
โ Spawn zones: Define enemy spawn areas
โ Test map: Button to launch game directly from editor
โ Reference image import: Place objects according to a plan
Export/Import:
โ JSON export: More flexible format than Python
โ Map import: Load old maps
โ Templates: Save reusable configurations
Summary: 11/38 features complete (29%)
discord: aalxvix










