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Description
I created a custom .cfg and put it in the root of the shaders directory.
minarch_nrofshaders = 3
minarch_shader1 = sharp-shimmerless-grid.glsl
minarch_shader1_filter = LINEAR
minarch_shader1_srctype = source
minarch_shader1_scaletype = source
minarch_shader1_upscale = 1
minarch_shader2 = simpletex_lcd.glsl
minarch_shader2_filter = NEAREST
minarch_shader2_srctype = source
minarch_shader2_scaletype = source
minarch_shader2_upscale = screen
minarch_shader3 = edge1pixel.glsl
minarch_shader3_filter = LINEAR
minarch_shader3_srctype = source
minarch_shader3_scaletype = source
minarch_shader3_upscale = 1
This works fine and is picked up correctly when choosing this preset in the shaders menu. But when I add the following parameters to the .cfg:
GRID_RATIO_Y = 0.15
GRID_RATIO_X = 0.25
GRID_OPACITY_Y = 0.25
GRID_OPACITY_X = 0.40
GRID_INTENSITY = 0.30
GRID_WIDTH = 0.10
GRID_BIAS = 0.20
DARKEN_GRID = 0.10
DARKEN_COLOUR = 0.25
BACKGROUND_INTENSITY = 0.00
These aren't picked up if I choose this preset in the shaders. They are picked up however if I save these changes to the console / game level. Ideally I wouldn't have to go in and change these parameters every time I want to use this preset.
Am I missing something, or is this something that can be implemented? Thanks.
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