Specifically, while the player is animated correctly, the weapon is 'stuck' in the same position in the player's hand. This means, for instance, 'thrust' attacks have the sword pointing directly upwards, as if you're punching them with the crossguard.
These animations previously worked in 15.0.
Specifically, while the player is animated correctly, the weapon is 'stuck' in the same position in the player's hand. This means, for instance, 'thrust' attacks have the sword pointing directly upwards, as if you're punching them with the crossguard.
These animations previously worked in 15.0.