"sit" behavior.
"lay down here" behavior.
"go to" behavior.
"keep nearby" behavior.
"sit" behavior:
just make the entity sit in place and make it unable to move at all.
"lay down here" behavior:
force the entity to sleep in a nearby bed block.
"go to" behavior:
make the entity go to a place then sit or just try always keep in the block pos
"keep nearby" behavior?
make the entity able to walk around and will not teleport to the player BUT the entity will never walk too far from the "base"
the "base" is defined by the chunks nearby the player bed.
aka a "stay nearby home".
"sit" behavior.
"lay down here" behavior.
"go to" behavior.
"keep nearby" behavior.
"sit" behavior:
just make the entity sit in place and make it unable to move at all.
"lay down here" behavior:
force the entity to sleep in a nearby bed block.
"go to" behavior:
make the entity go to a place then sit or just try always keep in the block pos
"keep nearby" behavior?
make the entity able to walk around and will not teleport to the player BUT the entity will never walk too far from the "base"
the "base" is defined by the chunks nearby the player bed.
aka a "stay nearby home".