I'm currently focused on becoming a professional Game Developer.
Exploring engine internals, gameplay systems, and performance-oriented programming using:
I enjoy building mechanics, experimenting with systems, and continuously improving my C++ and C# skills to create polished, responsive gameplay experiences.
Alongside game development, I have a strong background in embedded systems and low-level problem solving.
I enjoy working close to the hardware and building real, functional solutions.
Interests include:
- Hardware/Software integration
- Low-power system design
- IoT applications
- Optimization under constraints
I work mainly with:
My technical approach is centered around:
- Writing efficient and clean code
- Understanding systems rather than just using them
- Constant iteration and improvement
Iโve learned the fundamentals of web development, but it's not my main direction.
Still, I keep the knowledge for small tools, dashboards, or utilities when needed.
- Advanced Unreal Engine workflows
- Gameplay architecture & optimization
- Embedded systems for real-world applications
- Hardware/software co-design